14 #ifndef GEOMVERTEXANIMATIONSPEC_H 15 #define GEOMVERTEXANIMATIONSPEC_H 44 INLINE AnimationType get_animation_type()
const;
45 MAKE_PROPERTY(animation_type, get_animation_type);
47 INLINE
int get_num_transforms()
const;
48 INLINE
bool get_indexed_transforms()
const;
49 MAKE_PROPERTY(num_transforms, get_num_transforms);
50 MAKE_PROPERTY(indexed_transforms, get_indexed_transforms);
52 INLINE
void set_none();
53 INLINE
void set_panda();
54 INLINE
void set_hardware(
int num_transforms,
bool indexed_transforms);
56 void output(std::ostream &out)
const;
69 AnimationType _animation_type;
72 bool _indexed_transforms;
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This object describes how the vertex animation, if any, represented in a GeomVertexData is encoded.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
An STL function object class, this is intended to be used on any ordered collection of class objects ...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.