PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"#include "graphicsPipe.h"#include "displayRegion.h"#include "stereoDisplayRegion.h"#include "graphicsStateGuardian.h"#include "drawableRegion.h"#include "renderBuffer.h"#include "graphicsOutputBase.h"#include "luse.h"#include "typedWritableReferenceCount.h"#include "pandaNode.h"#include "pStatCollector.h"#include "pnotify.h"#include "lightMutex.h"#include "filename.h"#include "drawMask.h"#include "pvector.h"#include "weakPointerTo.h"#include "nodePath.h"#include "cycleData.h"#include "cycleDataLockedReader.h"#include "cycleDataReader.h"#include "cycleDataWriter.h"#include "pipelineCycler.h"#include "updateSeq.h"#include "asyncFuture.h"#include "graphicsOutput.I"Go to the source code of this file.
Classes | |
| class | GraphicsOutput |
| This is a base class for the various different classes that represent the result of a frame of rendering. More... | |
Functions | |
| EXPCL_PANDA_DISPLAY std::ostream & | operator<< (std::ostream &out, GraphicsOutput::FrameMode mode) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file graphicsOutput.h.
1.8.15