Panda3D
lightLensNode.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file lightLensNode.h
10  * @author drose
11  * @date 2002-03-26
12  */
13 
14 #ifndef LIGHTLENSNODE_H
15 #define LIGHTLENSNODE_H
16 
17 #include "pandabase.h"
18 
19 #include "light.h"
20 #include "camera.h"
22 #include "graphicsOutputBase.h"
23 #include "atomicAdjust.h"
24 
25 class ShaderGenerator;
27 
28 /**
29  * A derivative of Light and of Camera. The name might be misleading: it does
30  * not directly derive from LensNode, but through the Camera class. The
31  * Camera serves no purpose unless shadows are enabled.
32  */
33 class EXPCL_PANDA_PGRAPHNODES LightLensNode : public Light, public Camera {
34 PUBLISHED:
35  explicit LightLensNode(const std::string &name, Lens *lens = new PerspectiveLens());
36  virtual ~LightLensNode();
37 
38  INLINE bool has_specular_color() const;
39 
40  INLINE bool is_shadow_caster() const;
41  void set_shadow_caster(bool caster);
42  void set_shadow_caster(bool caster, int buffer_xsize, int buffer_ysize, int sort = -10);
43 
44  INLINE int get_shadow_buffer_sort() const;
45 
46  INLINE LVecBase2i get_shadow_buffer_size() const;
47  INLINE void set_shadow_buffer_size(const LVecBase2i &size);
48 
49  INLINE GraphicsOutputBase *get_shadow_buffer(GraphicsStateGuardianBase *gsg);
50 
51 PUBLISHED:
52  MAKE_PROPERTY(shadow_caster, is_shadow_caster);
53  MAKE_PROPERTY(shadow_buffer_size, get_shadow_buffer_size, set_shadow_buffer_size);
54 
55 public:
56  INLINE void mark_used_by_auto_shader() const;
57 
58 protected:
59  LightLensNode(const LightLensNode &copy);
60  void clear_shadow_buffers();
61  virtual void setup_shadow_map();
62 
63  LVecBase2i _sb_size;
64  bool _shadow_caster;
65  bool _has_specular_color;
66  int _sb_sort;
67  mutable bool _used_by_auto_shader = false;
68 
69  PT(Texture) _shadow_map;
70 
71  // This is really a map of GSG -> GraphicsOutput.
73  ShadowBuffers _sbuffers;
74 
75  // This counts how many LightAttribs in the world are referencing this
76  // LightLensNode object.
77  AtomicAdjust::Integer _attrib_count;
78 
79 public:
80  virtual void attrib_ref();
81  virtual void attrib_unref();
82 
83  virtual PandaNode *as_node();
84  virtual Light *as_light();
85 
86 PUBLISHED:
87  // We have to explicitly publish these because they resolve the multiple
88  // inheritance.
89  virtual void output(std::ostream &out) const;
90  virtual void write(std::ostream &out, int indent_level = 0) const;
91 
92 public:
93  virtual void write_datagram(BamWriter *manager, Datagram &dg);
94 
95 protected:
96  void fillin(DatagramIterator &scan, BamReader *manager);
97 
98 public:
99  static TypeHandle get_class_type() {
100  return _type_handle;
101  }
102  static void init_type() {
103  Light::init_type();
104  Camera::init_type();
105  register_type(_type_handle, "LightLensNode",
106  Light::get_class_type(),
107  Camera::get_class_type());
108  }
109  virtual TypeHandle get_type() const {
110  return get_class_type();
111  }
112  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
113 
114 private:
115  static TypeHandle _type_handle;
116 
117  friend class GraphicsStateGuardian;
118 };
119 
120 INLINE std::ostream &operator << (std::ostream &out, const LightLensNode &light) {
121  light.output(out);
122  return out;
123 }
124 
125 #include "lightLensNode.I"
126 
127 #endif
virtual Light * as_light()
Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes,...
Definition: pandaNode.cxx:2101
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
The abstract interface to all kinds of lights.
Definition: light.h:38
This is our own Panda specialization on the default STL map.
Definition: pmap.h:49
A base class for any number of different kinds of lenses, linear and otherwise.
Definition: lens.h:41
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
Definition: texture.h:71
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void attrib_unref()
This is called when the light is removed from a LightAttrib.
Definition: light.cxx:173
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
Definition: camera.cxx:271
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A perspective-type lens: a normal camera.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A derivative of Light and of Camera.
Definition: lightLensNode.h:33
Encapsulates all the communication with a particular instance of a given rendering backend.
virtual void attrib_ref()
This is called when the light is added to a LightAttrib.
Definition: light.cxx:166
A class to retrieve the individual data elements previously stored in a Datagram.
An abstract base class for GraphicsOutput, for all the usual reasons.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A node that can be positioned around in the scene graph to represent a point of view for rendering a ...
Definition: camera.h:35
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.