29 explicit LightNode(
const std::string &name);
41 virtual void output(std::ostream &out)
const;
42 virtual void write(std::ostream &out,
int indent_level = 0)
const;
54 static void init_type() {
56 PandaNode::init_type();
58 Light::get_class_type(),
59 PandaNode::get_class_type());
62 return get_class_type();
64 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
70 INLINE std::ostream &operator << (std::ostream &out,
const LightNode &light) {
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual Light * as_light()
Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes,...
A basic node of the scene graph or data graph.
The abstract interface to all kinds of lights.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
A derivative of Light and of PandaNode.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...