Panda3D
linearDistanceForce.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file linearDistanceForce.h
10  * @author charles
11  * @date 2000-06-21
12  */
13 
14 #ifndef LINEARDISTANCEFORCE_H
15 #define LINEARDISTANCEFORCE_H
16 
17 #include "linearForce.h"
18 
19 class BamReader;
20 
21 /**
22  * Pure virtual class for sinks and sources
23  */
24 class EXPCL_PANDA_PHYSICS LinearDistanceForce : public LinearForce {
25 PUBLISHED:
26  enum FalloffType {
27  FT_ONE_OVER_R,
28  FT_ONE_OVER_R_SQUARED,
29  FT_ONE_OVER_R_CUBED
30  };
31 
32  INLINE void set_radius(PN_stdfloat r);
33  INLINE void set_falloff_type(FalloffType ft);
34  INLINE void set_force_center(const LPoint3& p);
35 
36  INLINE PN_stdfloat get_radius() const;
37  INLINE FalloffType get_falloff_type() const;
38  INLINE LPoint3 get_force_center() const;
39 
40  INLINE PN_stdfloat get_scalar_term() const;
41 
42  virtual void output(std::ostream &out) const;
43  virtual void write(std::ostream &out, int indent=0) const;
44 
45 private:
46  LPoint3 _force_center;
47 
48  FalloffType _falloff;
49  PN_stdfloat _radius;
50 
51  virtual LinearForce *make_copy() = 0;
52  virtual LVector3 get_child_vector(const PhysicsObject *po) = 0;
53 
54 protected:
55  LinearDistanceForce(const LPoint3& p, FalloffType ft, PN_stdfloat r, PN_stdfloat a,
56  bool m);
58  virtual ~LinearDistanceForce();
59 
60 public:
61  static TypeHandle get_class_type() {
62  return _type_handle;
63  }
64  static void init_type() {
65  LinearForce::init_type();
66  register_type(_type_handle, "LinearDistanceForce",
67  LinearForce::get_class_type());
68  }
69  virtual TypeHandle get_type() const {
70  return get_class_type();
71  }
72  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
73 
74 private:
75  static TypeHandle _type_handle;
76 };
77 
78 #include "linearDistanceForce.I"
79 
80 #endif // LINEARDISTANCEFORCE_H
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
A body on which physics will be applied.
Definition: physicsObject.h:27
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
Pure virtual class for sinks and sources.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A force that acts on a PhysicsObject by way of an Integrator.
Definition: linearForce.h:23
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
Definition: indent.cxx:20
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write(std::ostream &out, int indent=0) const
Write a string representation of this instance to <out>.
Definition: linearForce.cxx:95
virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.
Definition: linearForce.cxx:85
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81