14 #ifndef LINEARJITTERFORCE_H 15 #define LINEARJITTERFORCE_H 29 virtual void output(std::ostream &out)
const;
30 virtual void write(std::ostream &out,
int indent=0)
const;
40 static void init_type() {
41 LinearRandomForce::init_type();
43 LinearRandomForce::get_class_type());
46 return get_class_type();
48 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
54 #endif // LINEARJITTERFORCE_H virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.
Pure virtual, parent to noiseForce and jitterForce.
A body on which physics will be applied.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
A force that acts on a PhysicsObject by way of an Integrator.
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Completely random noise force vector.
TypeHandle is the identifier used to differentiate C++ class types.
virtual void write(std::ostream &out, int indent=0) const
Write a string representation of this instance to <out>.