14 #ifndef LINEARUSERDEFINEDFORCE_H 15 #define LINEARUSERDEFINEDFORCE_H 25 PN_stdfloat a = 1.0f,
bool md =
false);
29 INLINE
void set_proc(LVector3 (*proc)(
const PhysicsObject *));
31 virtual void output(std::ostream &out)
const;
32 virtual void write(std::ostream &out,
int indent=0)
const;
44 static void init_type() {
45 LinearForce::init_type();
47 LinearForce::get_class_type());
50 return get_class_type();
52 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
60 #endif // LINEARUSERDEFINEDFORCE_H A programmable force that takes an evaluator function.
A body on which physics will be applied.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
A force that acts on a PhysicsObject by way of an Integrator.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write(std::ostream &out, int indent=0) const
Write a string representation of this instance to <out>.
virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.
TypeHandle is the identifier used to differentiate C++ class types.