14 #ifndef LOADERFILETYPEBAM_H 15 #define LOADERFILETYPEBAM_H 28 virtual std::string get_name()
const;
29 virtual std::string get_extension()
const;
44 static void init_type() {
45 LoaderFileType::init_type();
47 LoaderFileType::get_class_type());
50 return get_class_type();
52 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A basic node of the scene graph or data graph.
Specifies parameters that may be passed to the loader.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This defines the Loader interface to read Bam files.
The name of a file, such as a texture file or an Egg file.
An instance of this class is written to the front of a Bam or Txo file to make the file a cached inst...
virtual bool supports_load() const
Returns true if the file type can be used to load files, and load_file() is supported.
virtual bool supports_compressed() const
Returns true if this file type can transparently load compressed files (with a .pz or ....
virtual bool supports_save() const
Returns true if the file type can be used to save files, and save_file() is supported.
This is the base class for a family of scene-graph file types that the Loader supports.
TypeHandle is the identifier used to differentiate C++ class types.