14 #ifndef LOADERFILETYPESRT_H 15 #define LOADERFILETYPESRT_H 30 virtual std::string get_name()
const;
31 virtual std::string get_extension()
const;
41 static void init_type() {
42 LoaderFileType::init_type();
44 LoaderFileType::get_class_type());
47 return get_class_type();
49 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A basic node of the scene graph or data graph.
Specifies parameters that may be passed to the loader.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The name of a file, such as a texture file or an Egg file.
An instance of this class is written to the front of a Bam or Txo file to make the file a cached inst...
virtual bool supports_compressed() const
Returns true if this file type can transparently load compressed files (with a .pz or ....
This is the base class for a family of scene-graph file types that the Loader supports.
TypeHandle is the identifier used to differentiate C++ class types.
This defines the Loader interface to read SpeedTree SRT files, which describe a single tree.