14 #ifndef LWOINPUTFILE_H 15 #define LWOINPUTFILE_H 46 return get_class_type();
48 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
52 static void init_type() {
53 IffInputFile::init_type();
55 IffInputFile::get_class_type());
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
The basic kind of record in an EA "IFF" file, which the LightWave object file is based on.
The name of a file, such as a texture file or an Egg file.
TypeHandle is the identifier used to differentiate C++ class types.
A four-byte chunk ID appearing in an "IFF" file.