14 #ifndef LWOSURFACEBLOCKHEADER_H 15 #define LWOSURFACEBLOCKHEADER_H 30 virtual void write(std::ostream &out,
int indent_level = 0)
const;
36 return get_class_type();
38 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
42 static void init_type() {
43 LwoGroupChunk::init_type();
45 LwoGroupChunk::get_class_type());
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The basic kind of record in an EA "IFF" file, which the LightWave object file is based on.
A particular kind of LwoChunk that is expected to contain an arbitrary number of child chunks.
TypeHandle is the identifier used to differentiate C++ class types.
A four-byte chunk ID appearing in an "IFF" file.