PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandatoolbase.h"
#include "notifyCategoryProxy.h"
#include "eggBin.h"
#include "eggData.h"
#include "eggTable.h"
#include "eggVertex.h"
#include "eggPolygon.h"
#include "eggComment.h"
#include "eggXfmSAnim.h"
#include "eggSAnimData.h"
#include "eggPrimitive.h"
#include "eggGroupNode.h"
#include "eggVertexPool.h"
#include "eggPolysetMaker.h"
#include "eggNurbsSurface.h"
#include "texture.h"
#include "texturePool.h"
#include "pre_maya_include.h"
#include <maya/MStatus.h>
#include <maya/MPxCommand.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MObject.h>
#include <maya/MFloatPoint.h>
#include <maya/MFloatPointArray.h>
#include <maya/MFloatArray.h>
#include <maya/MPointArray.h>
#include <maya/MFnMesh.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnTransform.h>
#include <maya/MFnLambertShader.h>
#include <maya/MPlug.h>
#include <maya/MFnSet.h>
#include <maya/MDGModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MDagPath.h>
#include <maya/MFnSingleIndexedComponent.h>
#include <maya/MFnDoubleIndexedComponent.h>
#include <maya/MPlugArray.h>
#include <maya/MDagPathArray.h>
#include <maya/MMatrix.h>
#include <maya/MTransformationMatrix.h>
#include <maya/MFnIkJoint.h>
#include <maya/MFnSkinCluster.h>
#include <maya/MAnimControl.h>
#include <maya/MFnAnimCurve.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MFnEnumAttribute.h>
#include "post_maya_include.h"
#include "mayaEggLoader.h"
Go to the source code of this file.
Macros | |
#define | CTRLJOINT_DEFORM ((EggGroup*)((char*)(-1))) |
Typedefs | |
typedef phash_map< LColor, int > | CVertTable |
typedef std::pair< double, EggGroup * > | MayaEggWeight |
typedef phash_map< LTexCoordd, int > | TVertTable |
typedef phash_set< MayaEggVertex, MEV_Compare > | VertTable |
Functions | |
MStatus | create_enum_attribute (MObject &node, MString fullName, MString briefName, MStringArray fieldNames, unsigned fieldIndex) |
MColor | MakeMayaColor (const LColor &vec) |
MFloatPoint | MakeMayaPoint (const LVector3d &vec) |
MVector | MakeMayaVector (const LVector3d &vec) |
MPoint | MakeMPoint (const LVector3d &vec) |
bool | MayaLoadEggData (EggData *data, bool merge, bool model, bool anim, bool respect_normals) |
bool | MayaLoadEggFile (const char *name, bool merge, bool model, bool anim, bool respect_normals) |
NotifyCategoryDeclNoExport (mayaloader) | |
NotifyCategoryDef (mayaloader, "") | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
This file contains the code for class MayaEggLoader. This class does the actual work of copying an EggData tree into the maya scene.
Definition in file mayaEggLoader.cxx.