Panda3D
mayaToEggConverter.cxx File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

#include "mayaToEggConverter.h"
#include "mayaShader.h"
#include "maya_funcs.h"
#include "config_mayaegg.h"
#include "mayaEggGroupUserData.h"
#include "eggData.h"
#include "eggGroup.h"
#include "eggTable.h"
#include "eggVertex.h"
#include "eggVertexPool.h"
#include "eggNurbsSurface.h"
#include "eggNurbsCurve.h"
#include "eggPolygon.h"
#include "eggPrimitive.h"
#include "eggTexture.h"
#include "eggTextureCollection.h"
#include "eggXfmSAnim.h"
#include "eggSAnimData.h"
#include "string_utils.h"
#include "dcast.h"
#include "pre_maya_include.h"
#include <maya/MArgList.h>
#include <maya/MColor.h>
#include <maya/MDagPath.h>
#include <maya/MFnCamera.h>
#include <maya/MFnDagNode.h>
#include <maya/MFnTransform.h>
#include <maya/MFnLight.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MFnNurbsCurve.h>
#include <maya/MFnMesh.h>
#include <maya/MFnMeshData.h>
#include <maya/MFnPlugin.h>
#include <maya/MItDag.h>
#include <maya/MMatrix.h>
#include <maya/MObject.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MDoubleArray.h>
#include <maya/MIntArray.h>
#include <maya/MPxCommand.h>
#include <maya/MStatus.h>
#include <maya/MString.h>
#include <maya/MTransformationMatrix.h>
#include <maya/MVector.h>
#include <maya/MTesselationParams.h>
#include <maya/MAnimControl.h>
#include <maya/MGlobal.h>
#include <maya/MAnimUtil.h>
#include <maya/MFnSkinCluster.h>
#include <maya/MFnWeightGeometryFilter.h>
#include <maya/MFnIkJoint.h>
#include <maya/MFnSingleIndexedComponent.h>
#include <maya/MFnDoubleIndexedComponent.h>
#include <maya/MFnBlendShapeDeformer.h>
#include <maya/MItDependencyGraph.h>
#include <maya/MDagPathArray.h>
#include <maya/MSelectionList.h>
#include "post_maya_include.h"

Go to the source code of this file.

Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
drose
Date
1999-11-10 Modified 19Mar10 by ETC PandaSE team Added set_vertex_color_modern to fix Phong shader bug; also see header comment for mayaToEgg.cxx for more details

Definition in file mayaToEggConverter.cxx.