PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandatoolbase.h"
#include "somethingToEggConverter.h"
#include "mayaNodeTree.h"
#include "mayaApi.h"
#include "mayaShaders.h"
#include "mayaShaderColorDef.h"
#include "eggTextureCollection.h"
#include "distanceUnit.h"
#include "coordinateSystem.h"
#include "globPattern.h"
#include "pvector.h"
#include "vector_string.h"
#include "pre_maya_include.h"
#include <maya/MDagPath.h>
#include <maya/MItMeshPolygon.h>
#include "post_maya_include.h"
Go to the source code of this file.
Classes | |
class | MayaToEggConverter |
This class supervises the construction of an EggData structure from a single Maya file, or from the data already in the global Maya model space. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file mayaToEggConverter.h.