33 explicit INLINE
ModelNode(
const std::string &name);
51 enum PreserveTransform {
59 INLINE
void set_preserve_transform(PreserveTransform preserve_transform);
60 INLINE PreserveTransform get_preserve_transform()
const;
62 INLINE
void set_preserve_attributes(
int attrib_mask);
63 INLINE
int get_preserve_attributes()
const;
65 void set_transform_limit(PN_stdfloat limit) { _transform_limit = limit; };
68 PreserveTransform _preserve_transform;
69 int _preserve_attributes;
79 virtual void transform_changed();
82 PN_stdfloat _transform_limit;
90 static void init_type() {
91 PandaNode::init_type();
93 PandaNode::get_class_type());
96 return get_class_type();
98 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual bool preserve_name() const
Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operatio...
A basic node of the scene graph or data graph.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
virtual bool safe_to_modify_transform() const
Returns true if it is safe to automatically adjust the transform on this kind of node.
virtual PandaNode * combine_with(PandaNode *other)
Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined...
Base class for objects that can be written to and read from Bam files.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
virtual bool safe_to_combine() const
Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of...
This node is placed at key points within the scene graph to indicate the roots of "models": subtrees ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
virtual bool safe_to_flatten_below() const
Returns true if a flatten operation may safely continue past this node, or false if nodes below this ...
virtual int get_unsafe_to_apply_attribs() const
Returns the union of all attributes from SceneGraphReducer::AttribTypes that may not safely be applie...
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
virtual bool safe_to_transform() const
Returns true if it is generally safe to transform this particular kind of PandaNode by calling the xf...
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
virtual bool safe_to_flatten() const
Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating ...