14 #ifndef NODECULLCALLBACKDATA_H 15 #define NODECULLCALLBACKDATA_H 31 virtual void output(std::ostream &out)
const;
46 static void init_type() {
47 CallbackData::init_type();
49 CallbackData::get_class_type());
52 return get_class_type();
54 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void upcall()
You should make this call during the callback if you want to continue the normal function that would ...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This is a generic data block that is passed along to a CallbackObject when a callback is made.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
This kind of CallbackData is passed to the CallbackObject added to CallbackNode:set_cull_callback().
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...