22 NodeVertexTransform(
const PandaNode *node,
35 if (_prev !=
nullptr) {
37 _prev->get_matrix(prev_matrix);
38 matrix.multiply(_node->get_transform()->get_mat(), prev_matrix);
41 matrix = _node->get_transform()->get_mat();
48 void NodeVertexTransform::
49 output(std::ostream &out)
const {
50 if (_prev !=
nullptr) {
55 out <<
"NodeVertexTransform(" << _node->get_name() <<
")";
A basic node of the scene graph or data graph.
TypeHandle is the identifier used to differentiate C++ class types.