12 #ifndef OSXGRAPHICSPIPE_H 13 #define OSXGRAPHICSPIPE_H 18 #include <Carbon/Carbon.h> 32 virtual std::string get_interface_name()
const;
36 static CGImageRef create_cg_image(
const PNMImage &pnm_image);
39 static void release_data(
void *info,
const void *data,
size_t size);
57 static void init_type() {
58 GraphicsPipe::init_type();
60 GraphicsPipe::get_class_type());
63 return get_class_type();
65 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
An offscreen buffer in the OSX environment.
This graphics pipe represents the interface for creating OpenGL graphics windows on the various OSX's...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.