Panda3D
osxGraphicsStateGuardian.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file osxGraphicsStateGuardian.h
10  */
11 
12 #ifndef OSXGRAPHICSSTATEGUARDIAN_H
13 #define OSXGRAPHICSSTATEGUARDIAN_H
14 #include <Carbon/Carbon.h>
15 #include <ApplicationServices/ApplicationServices.h>
16 
17 #define __glext_h_
18 #include <OpenGL/gl.h>
19 #include <AGL/agl.h>
20 
21 #include "pandabase.h"
22 #include "glgsg.h"
23 
24 #include "osxGraphicsWindow.h"
25 
26 class osxGraphicsWindow;
27 
28 /**
29  * A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific
30  * information.
31  */
32 class osxGraphicsStateGuardian : public GLGraphicsStateGuardian {
33 public:
35  osxGraphicsStateGuardian *share_with);
36  virtual ~osxGraphicsStateGuardian();
37  virtual void reset();
38 
39  void draw_resize_box();
40 
41  bool get_gamma_table();
42  bool static_set_gamma(bool restore, PN_stdfloat gamma);
43  bool set_gamma(PN_stdfloat gamma);
44  void atexit_function();
45  void restore_gamma();
46 
47 protected:
48  virtual void *do_get_extension_func(const char *name);
49 
50 public:
51  OSStatus build_gl(bool full_screen, bool pbuffer, FrameBufferProperties &fb_props);
52  AGLContext get_context() { return _aglcontext; };
53 
54  const AGLPixelFormat get_agl_pixel_format() const { return _aglPixFmt; };
55 
56 private:
57  void describe_pixel_format(FrameBufferProperties &fb_props);
58 
59  // We have to save a pointer to the GSG we intend to share texture context
60  // with, since we don't create our own context in the constructor.
61  PT(osxGraphicsStateGuardian) _share_with;
62  AGLPixelFormat _aglPixFmt;
63  AGLContext _aglcontext;
64  CGGammaValue _gOriginalRedTable[ 256 ];
65  CGGammaValue _gOriginalGreenTable[ 256 ];
66  CGGammaValue _gOriginalBlueTable[ 256 ];
67  uint32_t _sampleCount;
68  CGDisplayErr _cgErr;
69 
70 public:
71  GLint _shared_buffer;
72 
73 public:
74  static TypeHandle get_class_type() {
75  return _type_handle;
76  }
77  static void init_type() {
78  GLGraphicsStateGuardian::init_type();
79  register_type(_type_handle, "osxGraphicsStateGuardian",
80  GLGraphicsStateGuardian::get_class_type());
81  }
82  virtual TypeHandle get_type() const {
83  return get_class_type();
84  }
85  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
86 
87 private:
88  static TypeHandle _type_handle;
89 
90  friend class osxGraphicsBuffer;
91 };
92 
93 
94 #endif
bool set_gamma(PN_stdfloat gamma)
Non static version of setting gamma.
An offscreen buffer in the OSX environment.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void draw_resize_box()
Draws an OSX-style resize icon in the bottom right corner of the current display region.
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void atexit_function()
This function is passed to the atexit function.
bool static_set_gamma(bool restore, PN_stdfloat gamma)
Static function for setting gamma which is needed for atexit.
An interface to the osx/ system for managing GL windows under X.
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
void restore_gamma()
Restore original gamma.
OSStatus build_gl(bool full_screen, bool pbuffer, FrameBufferProperties &fb_props)
This function will build up a context for a gsg.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual void reset()
Resets all internal state as if the gsg were newly created.
bool get_gamma_table()
Static function for getting the orig gamma tables.