14 #ifndef PHYSXCONTROLLERSHAPEHIT 15 #define PHYSXCONTROLLERSHAPEHIT 37 INLINE LPoint3 get_world_pos()
const;
38 INLINE LVector3 get_world_normal()
const;
39 INLINE LVector3 get_dir()
const;
40 INLINE PN_stdfloat get_length()
const;
43 const NxControllerShapeHit &_hit;
49 static void init_type() {
50 CallbackData::init_type();
52 CallbackData::get_class_type());
55 return get_class_type();
59 return get_class_type();
68 #endif // PHYSXCONTROLLERSHAPEHIT PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Abstract base class for shapes.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Abstract base class for character controllers.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.