14 #ifndef PHYSXFORCEFIELDSHAPEGROUP_H 15 #define PHYSXFORCEFIELDSHAPEGROUP_H 43 const char *get_name()
const;
45 void set_name(
const char *name);
48 unsigned int get_num_shapes()
const;
51 MAKE_SEQ(get_shapes, get_num_shapes, get_shape);
56 INLINE
void ls()
const;
57 INLINE
void ls(std::ostream &out,
int indent_level=0)
const;
60 INLINE NxForceFieldShapeGroup *ptr()
const {
return _ptr; };
62 void link(NxForceFieldShapeGroup *ptr);
68 NxForceFieldShapeGroup *_ptr;
75 static void init_type() {
76 PhysxObject::init_type();
78 PhysxObject::get_class_type());
81 return get_class_type();
85 return get_class_type();
94 #endif // PHYSXFORCEFIELDSHAPEGROUP_H PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Abstract base class for descriptors for force field shapes descriptors.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A scene is a collection of bodies, constraints, and effectors which can interact.
Abstract base class for force field shapes.
This class exists just to provide scoping for the enums shared by PhysX classes.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.