14 #ifndef PHYSXFORCEFIELD_H 15 #define PHYSXFORCEFIELD_H 42 void set_name(
const char *name);
44 const char *get_name()
const;
48 unsigned int get_num_shape_groups()
const;
50 MAKE_SEQ(get_shape_groups, get_num_shape_groups, get_shape_group);
55 INLINE
void ls()
const;
56 INLINE
void ls(std::ostream &out,
int indent_level=0)
const;
59 INLINE NxForceField *ptr()
const {
return _ptr; };
61 void link(NxForceField *ptr);
72 static void init_type() {
73 PhysxObject::init_type();
75 PhysxObject::get_class_type());
78 return get_class_type();
82 return get_class_type();
91 #endif // PHYSXFORCEFIELD_H PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A scene is a collection of bodies, constraints, and effectors which can interact.
Descriptor class for force fields.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.