Panda3D
physxForceField.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxForceField.h
10  * @author enn0x
11  * @date 2009-11-06
12  */
13 
14 #ifndef PHYSXFORCEFIELD_H
15 #define PHYSXFORCEFIELD_H
16 
17 #include "pandabase.h"
18 #include "luse.h"
19 
20 #include "physxObject.h"
21 #include "physx_includes.h"
22 
23 class PhysxScene;
26 
27 /**
28  * A force field effector. Instances of this object automate the application
29  * of forces onto rigid bodies, fluid, soft bodies and cloth. Force fields
30  * allow you to implement for example gusts of wind, dust devils, vacuum
31  * cleaners or anti-gravity zones.
32  */
33 class EXPCL_PANDAPHYSX PhysxForceField : public PhysxObject {
34 
35 PUBLISHED:
36  INLINE PhysxForceField();
37  INLINE ~PhysxForceField();
38 
39  // void load_from_desc(const PhysxForceFieldDesc &materialDesc); void
40  // save_to_desc(PhysxForceFieldDesc &materialDesc) const;
41 
42  void set_name(const char *name);
43 
44  const char *get_name() const;
45  PhysxScene *get_scene() const;
46  PhysxForceFieldShapeGroup *get_include_shape_group() const;
47 
48  unsigned int get_num_shape_groups() const;
49  PhysxForceFieldShapeGroup *get_shape_group(unsigned int idx) const;
50  MAKE_SEQ(get_shape_groups, get_num_shape_groups, get_shape_group);
51 
52 PUBLISHED:
53  void release();
54 
55  INLINE void ls() const;
56  INLINE void ls(std::ostream &out, int indent_level=0) const;
57 
58 public:
59  INLINE NxForceField *ptr() const { return _ptr; };
60 
61  void link(NxForceField *ptr);
62  void unlink();
63 
64 private:
65  NxForceField *_ptr;
66  std::string _name;
67 
68 public:
69  static TypeHandle get_class_type() {
70  return _type_handle;
71  }
72  static void init_type() {
73  PhysxObject::init_type();
74  register_type(_type_handle, "PhysxForceField",
75  PhysxObject::get_class_type());
76  }
77  virtual TypeHandle get_type() const {
78  return get_class_type();
79  }
80  virtual TypeHandle force_init_type() {
81  init_type();
82  return get_class_type();
83  }
84 
85 private:
86  static TypeHandle _type_handle;
87 };
88 
89 #include "physxForceField.I"
90 
91 #endif // PHYSXFORCEFIELD_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A scene is a collection of bodies, constraints, and effectors which can interact.
Definition: physxScene.h:69
Descriptor class for force fields.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A force field effector.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.