Panda3D
physxRaycastHit.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxRaycastHit.h
10  * @author enn0x
11  * @date 2009-10-21
12  */
13 
14 #ifndef PHYSXRAYCASTHIT_H
15 #define PHYSXRAYCASTHIT_H
16 
17 #include "pandabase.h"
18 #include "luse.h"
19 
20 #include "config_physx.h"
21 
22 class PhysxShape;
23 
24 /**
25  * This structure captures results for a single raycast query. See PhysxScene
26  * for raycasting methods.
27  */
28 class EXPCL_PANDAPHYSX PhysxRaycastHit {
29 
30 PUBLISHED:
31  INLINE PhysxRaycastHit(const NxRaycastHit hit);
32  INLINE ~PhysxRaycastHit();
33 
34  bool is_empty() const;
35 
36  PhysxShape *get_shape() const;
37  LPoint3f get_impact_pos() const;
38  LVector3f get_impact_normal() const;
39  float get_distance() const;
40 
41 private:
42  NxRaycastHit _hit;
43 };
44 
45 #include "physxRaycastHit.I"
46 
47 #endif // PHYSXRAYCASTHIT_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Abstract base class for shapes.
Definition: physxShape.h:39
This structure captures results for a single raycast query.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.