Panda3D
Functions
preparedGraphicsObjects.cxx File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

#include "preparedGraphicsObjects.h"
#include "textureContext.h"
#include "vertexBufferContext.h"
#include "indexBufferContext.h"
#include "texture.h"
#include "geom.h"
#include "geomVertexArrayData.h"
#include "geomPrimitive.h"
#include "samplerContext.h"
#include "shader.h"
#include "reMutexHolder.h"
#include "geomContext.h"
#include "shaderContext.h"
#include "config_gobj.h"
#include "throw_event.h"

Go to the source code of this file.

Functions

 PT (PreparedGraphicsObjects::EnqueuedObject) PreparedGraphicsObjects
 Like enqueue_texture, but returns an AsyncFuture that can be used to query the status of the texture's preparation. More...
 

Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
drose
Date
2004-02-19

Definition in file preparedGraphicsObjects.cxx.

Function Documentation

◆ PT()

Like enqueue_texture, but returns an AsyncFuture that can be used to query the status of the texture's preparation.

Like enqueue_shader, but returns an AsyncFuture that can be used to query the status of the shader's preparation.

Definition at line 203 of file preparedGraphicsObjects.cxx.