PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "preparedGraphicsObjects.h"
#include "textureContext.h"
#include "vertexBufferContext.h"
#include "indexBufferContext.h"
#include "texture.h"
#include "geom.h"
#include "geomVertexArrayData.h"
#include "geomPrimitive.h"
#include "samplerContext.h"
#include "shader.h"
#include "reMutexHolder.h"
#include "geomContext.h"
#include "shaderContext.h"
#include "config_gobj.h"
#include "throw_event.h"
Go to the source code of this file.
Functions | |
PT (PreparedGraphicsObjects::EnqueuedObject) PreparedGraphicsObjects | |
Like enqueue_texture, but returns an AsyncFuture that can be used to query the status of the texture's preparation. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file preparedGraphicsObjects.cxx.
Like enqueue_texture, but returns an AsyncFuture that can be used to query the status of the texture's preparation.
Like enqueue_shader, but returns an AsyncFuture that can be used to query the status of the shader's preparation.
Definition at line 203 of file preparedGraphicsObjects.cxx.