22   return make(context_name, window, LVecBase4(0.0f, 1.0f, 0.0f, 1.0f));
    32      const LVecBase4 &dimensions) {
    34   return new RocketRegion(window, dimensions, context_name);
    58   _input_handler = handler;
    66 get_input_handler()
 const {
    67   return _input_handler;
 set_input_handler
Sets the RocketInputHandler object from which to gather the keyboard and mouse inputs to pass to the ...
 
Represents a region in a window or buffer where the libRocket UI will be rendered to.
 
Rocket::Core::Context * get_context() const
Returns a pointer to the Rocket context associated with this region.
 
static RocketRegion * make(const std::string &context_name, GraphicsOutput *window)
Creates a libRocket context with the given name (must be unique) for the given window.
 
This is a base class for the various different classes that represent the result of a frame of render...