14 #ifndef SHADEMODELATTRIB_H 15 #define SHADEMODELATTRIB_H 41 INLINE Mode get_mode()
const;
42 MAKE_PROPERTY(mode, get_mode);
45 virtual void output(std::ostream &out)
const;
48 virtual int compare_to_impl(
const RenderAttrib *other)
const;
49 virtual size_t get_hash_impl()
const;
56 static int get_class_slot() {
59 virtual int get_slot()
const {
60 return get_class_slot();
62 MAKE_PROPERTY(class_slot, get_class_slot);
65 static void register_with_read_factory();
76 static void init_type() {
77 RenderAttrib::init_type();
79 RenderAttrib::get_class_type());
83 return get_class_type();
85 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
89 static int _attrib_slot;
This is the base class for a number of render attributes (other than transform) that may be set on sc...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Base class for objects that can be written to and read from Bam files.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
static int register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib)
Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...