PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "luse.h"
#include "pnmImage.h"
#include "geom.h"
#include "pandaNode.h"
#include "texture.h"
#include "texturePeeker.h"
#include "configVariableBool.h"
#include "configVariableInt.h"
#include "pStatCollector.h"
#include "filename.h"
#include "pmutex.h"
#include "mutexHolder.h"
#include <stdint.h>
#include "shaderTerrainMesh.I"
Go to the source code of this file.
Classes | |
class | ShaderTerrainMesh |
Terrain Renderer class utilizing the GPU. More... | |
Functions | |
NotifyCategoryDecl (shader_terrain, EXPCL_PANDA_GRUTIL, EXPTP_PANDA_GRUTIL) | |
Variables | |
ConfigVariableInt | stm_max_chunk_count |
ConfigVariableInt | stm_max_views |
ConfigVariableBool | stm_use_hexagonal_layout |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file shaderTerrainMesh.h.