Panda3D
wavAudio.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file wavAudio.h
10  * @author rdb
11  * @date 2013-08-23
12  */
13 
14 #ifndef WAVAUDIO_H
15 #define WAVAUDIO_H
16 
17 #include "pandabase.h"
18 #include "movieAudio.h"
19 
20 class WavAudioCursor;
21 
22 /**
23  * A native PCM .wav loader. Supported formats are linear PCM, IEEE float,
24  * A-law and mu-law.
25  */
26 class EXPCL_PANDA_MOVIES WavAudio : public MovieAudio {
27 PUBLISHED:
28  WavAudio(const Filename &name);
29  virtual ~WavAudio();
30  virtual PT(MovieAudioCursor) open();
31 
32  static PT(MovieAudio) make(const Filename &name);
33 
34 private:
35  friend class WavAudioCursor;
36 
37 public:
38  static TypeHandle get_class_type() {
39  return _type_handle;
40  }
41  static void init_type() {
42  TypedWritableReferenceCount::init_type();
43  register_type(_type_handle, "WavAudio",
44  MovieAudio::get_class_type());
45  }
46  virtual TypeHandle get_type() const {
47  return get_class_type();
48  }
49  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
50 
51 private:
52  static TypeHandle _type_handle;
53 };
54 
55 #include "wavAudio.I"
56 
57 #endif
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Used for reading PCM .wav files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A MovieAudio is actually any source that provides a sequence of audio samples.
A native PCM .wav loader.
Definition: wavAudio.h:26
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A MovieAudio is actually any source that provides a sequence of audio samples.
Definition: movieAudio.h:44