Panda3D
wglGraphicsBuffer.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file wglGraphicsBuffer.h
10  * @author drose
11  * @date 2004-02-08
12  */
13 
14 #ifndef WGLGRAPHICSBUFFER_H
15 #define WGLGRAPHICSBUFFER_H
16 
17 #include "pandabase.h"
18 #include "graphicsBuffer.h"
19 #include "glgsg.h"
20 
21 // This must be included after we have included glgsg.h (which includes gl.h).
22 #include "wglext.h"
23 #ifndef WIN32_LEAN_AND_MEAN
24 #define WIN32_LEAN_AND_MEAN 1
25 #endif
26 #include <windows.h>
27 
28 /**
29  * An offscreen render buffer. In OpenGL under Windows, this simply renders
30  * into a window that is never made visible. There's a Windows interface for
31  * rendering into a DIB, but this puts restrictions on the kind of pixelformat
32  * we can use, and thus makes it difficult to support one GSG rendering into
33  * an offscreen buffer and also into a window.
34  */
35 class EXPCL_PANDA_WGLDISPLAY wglGraphicsBuffer : public GraphicsBuffer {
36 public:
38  const std::string &name,
39  const FrameBufferProperties &fb_prop,
40  const WindowProperties &win_prop,
41  int flags,
43  GraphicsOutput *host);
44  virtual ~wglGraphicsBuffer();
45 
46  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
47  virtual void end_frame(FrameMode mode, Thread *current_thread);
48 
49  virtual void select_target_tex_page(int page);
50 
51  virtual void process_events();
52 
53  virtual bool get_supports_render_texture() const;
54 
55 protected:
56  virtual void close_buffer();
57  virtual bool open_buffer();
58 
59 private:
60  void bind_texture_to_pbuffer();
61  bool rebuild_bitplanes();
62  void release_pbuffer();
63 
64  static void process_1_event();
65 
66  HPBUFFERARB _pbuffer;
67  HDC _pbuffer_dc;
68  bool _pbuffer_mipmap;
69  Texture::TextureType _pbuffer_type;
70  int _pbuffer_sizex;
71  int _pbuffer_sizey;
72  PT(Texture) _pbuffer_bound;
73 
74 public:
75  static TypeHandle get_class_type() {
76  return _type_handle;
77  }
78  static void init_type() {
79  GraphicsBuffer::init_type();
80  register_type(_type_handle, "wglGraphicsBuffer",
81  GraphicsBuffer::get_class_type());
82  }
83  virtual TypeHandle get_type() const {
84  return get_class_type();
85  }
86  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
87 
88 private:
89  static TypeHandle _type_handle;
90 
91  friend class wglGraphicsStateGuardian;
92 };
93 
94 #include "wglGraphicsBuffer.I"
95 
96 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
Definition: texture.h:71
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
virtual void select_target_tex_page(int page)
Called internally when the window is in render-to-a-texture mode and we are in the process of renderi...
virtual void process_events()
Honor any requests recently made via request_open() or request_close().
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An offscreen buffer for rendering into.
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
This is a base class for the various different classes that represent the result of a frame of render...
An offscreen render buffer.
A thread; that is, a lightweight process.
Definition: thread.h:46
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.