14 #ifndef WGLGRAPHICSBUFFER_H 15 #define WGLGRAPHICSBUFFER_H 23 #ifndef WIN32_LEAN_AND_MEAN 24 #define WIN32_LEAN_AND_MEAN 1 38 const std::string &name,
53 virtual bool get_supports_render_texture()
const;
56 virtual void close_buffer();
57 virtual bool open_buffer();
60 void bind_texture_to_pbuffer();
61 bool rebuild_bitplanes();
62 void release_pbuffer();
64 static void process_1_event();
69 Texture::TextureType _pbuffer_type;
78 static void init_type() {
79 GraphicsBuffer::init_type();
81 GraphicsBuffer::get_class_type());
84 return get_class_type();
86 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
virtual void select_target_tex_page(int page)
Called internally when the window is in render-to-a-texture mode and we are in the process of renderi...
virtual void process_events()
Honor any requests recently made via request_open() or request_close().
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An offscreen buffer for rendering into.
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
An offscreen render buffer.
A thread; that is, a lightweight process.
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.