14 #ifndef WGLGRAPHICSBUFFER_H    15 #define WGLGRAPHICSBUFFER_H    23 #ifndef WIN32_LEAN_AND_MEAN    24 #define WIN32_LEAN_AND_MEAN 1    38                     const std::string &name,
    53   virtual bool get_supports_render_texture() 
const;
    56   virtual void close_buffer();
    57   virtual bool open_buffer();
    60   void bind_texture_to_pbuffer();
    61   bool rebuild_bitplanes();
    62   void release_pbuffer();
    64   static void process_1_event();
    69   Texture::TextureType _pbuffer_type;
    78   static void init_type() {
    79     GraphicsBuffer::init_type();
    81                   GraphicsBuffer::get_class_type());
    84     return get_class_type();
    86   virtual TypeHandle force_init_type() {init_type(); 
return get_class_type();}
 PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
 
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
 
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
 
virtual void select_target_tex_page(int page)
Called internally when the window is in render-to-a-texture mode and we are in the process of renderi...
 
virtual void process_events()
Honor any requests recently made via request_open() or request_close().
 
A container for the various kinds of properties we might ask to have on a graphics window before we o...
 
An offscreen buffer for rendering into.
 
An object to create GraphicsOutputs that share a particular 3-D API.
 
This is a base class for the various different classes that represent the result of a frame of render...
 
An offscreen render buffer.
 
A thread; that is, a lightweight process.
 
Encapsulates all the communication with a particular instance of a given rendering backend.
 
This class is the main interface to controlling the render process.
 
TypeHandle is the identifier used to differentiate C++ class types.
 
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
 
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.