14 #ifndef GRAPHICSBUFFER_H    15 #define GRAPHICSBUFFER_H    31                  const std::string &name,
    40   virtual void set_size(
int x, 
int y);
    53   virtual void close_buffer();
    54   virtual bool open_buffer();
    62   OpenRequest _open_request;
    68   static void init_type() {
    69     GraphicsOutput::init_type();
    71                   GraphicsOutput::get_class_type());
    74     return get_class_type();
    76   virtual TypeHandle force_init_type() {init_type(); 
return get_class_type();}
 virtual void request_close()
This is called by the GraphicsEngine to request that the window (or whatever) close itself or,...
 
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
virtual void set_close_now()
This is called by the GraphicsEngine to insist that the output be closed immediately.
 
A container for the various kinds of properties we might ask to have on a graphics window before we o...
 
virtual void request_open()
This is called by the GraphicsEngine to request that the window (or whatever) open itself or,...
 
An offscreen buffer for rendering into.
 
An object to create GraphicsOutputs that share a particular 3-D API.
 
This is a base class for the various different classes that represent the result of a frame of render...
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
virtual void process_events()
Do whatever processing in the window thread is appropriate for this output object each frame.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
Encapsulates all the communication with a particular instance of a given rendering backend.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
This class is the main interface to controlling the render process.
 
TypeHandle is the identifier used to differentiate C++ class types.
 
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...