14 #ifndef GRAPHICSBUFFER_H 15 #define GRAPHICSBUFFER_H 31 const std::string &name,
40 virtual void set_size(
int x,
int y);
53 virtual void close_buffer();
54 virtual bool open_buffer();
62 OpenRequest _open_request;
68 static void init_type() {
69 GraphicsOutput::init_type();
71 GraphicsOutput::get_class_type());
74 return get_class_type();
76 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
virtual void request_close()
This is called by the GraphicsEngine to request that the window (or whatever) close itself or,...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void set_close_now()
This is called by the GraphicsEngine to insist that the output be closed immediately.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual void request_open()
This is called by the GraphicsEngine to request that the window (or whatever) open itself or,...
An offscreen buffer for rendering into.
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void process_events()
Do whatever processing in the window thread is appropriate for this output object each frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Encapsulates all the communication with a particular instance of a given rendering backend.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...