PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "auto_bind.h"
#include "animBundleNode.h"
#include "partBundleNode.h"
#include "config_chan.h"
#include "string_utils.h"
#include "partGroup.h"
Go to the source code of this file.
Typedefs | |
typedef pset< AnimBundle * > | AnimBundles |
typedef pmap< string, AnimBundles > | Anims |
typedef pset< PartBundle * > | PartBundles |
typedef pmap< string, PartBundles > | Parts |
Functions | |
void | auto_bind (PandaNode *root_node, AnimControlCollection &controls, int hierarchy_match_flags) |
Walks the scene graph or subgraph beginning at the indicated node, and attempts to bind any AnimBundles found to their matching PartBundles, when possible. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file auto_bind.cxx.
void auto_bind | ( | PandaNode * | root_node, |
AnimControlCollection & | controls, | ||
int | hierarchy_match_flags | ||
) |
Walks the scene graph or subgraph beginning at the indicated node, and attempts to bind any AnimBundles found to their matching PartBundles, when possible.
The list of all resulting AnimControls created is filled into controls.
Definition at line 123 of file auto_bind.cxx.
Referenced by WindowFramework::loop_animations().