Panda3D
partGroup.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file partGroup.h
10  * @author drose
11  * @date 1999-02-22
12  */
13 
14 #ifndef PARTGROUP_H
15 #define PARTGROUP_H
16 
17 #include "pandabase.h"
18 
20 #include "pointerTo.h"
21 #include "namable.h"
22 #include "typedef.h"
23 #include "thread.h"
24 #include "plist.h"
25 #include "luse.h"
26 
27 class AnimControl;
28 class AnimGroup;
29 class PartBundle;
30 class PartSubset;
31 class BamReader;
32 class FactoryParams;
33 class BitArray;
34 class CycleData;
35 class TransformState;
36 class PandaNode;
37 class AnimChannelBase;
38 
39 /**
40  * This is the base class for PartRoot and MovingPart. It defines a hierarchy
41  * of MovingParts.
42  */
43 class EXPCL_PANDA_CHAN PartGroup : public TypedWritableReferenceCount, public Namable {
44 PUBLISHED:
45  // This enum defines bits which may be passed into check_hierarchy() and
46  // PartBundle::bind_anim() to allow an inexact match of channel hierarchies.
47  // This specifies conditions that we don't care about enforcing.
48  enum HierarchyMatchFlags {
49  HMF_ok_part_extra = 0x01,
50  HMF_ok_anim_extra = 0x02,
51  HMF_ok_wrong_root_name = 0x04,
52  };
53 
54 protected:
55  // The default constructor is protected: don't try to create a PartGroup
56  // without a parent. To create a PartGroup hierarchy, you must first create
57  // a PartBundle, and use that as the parent of any subsequent children.
58  INLINE PartGroup(const std::string &name = "");
59  INLINE PartGroup(const PartGroup &copy);
60 
61 PUBLISHED:
62  // This is the normal PartGroup constructor.
63  explicit PartGroup(PartGroup *parent, const std::string &name);
64  virtual ~PartGroup();
65  virtual bool is_character_joint() const;
66 
67  virtual PartGroup *make_copy() const;
68  PartGroup *copy_subgraph() const;
69 
70  int get_num_children() const;
71  PartGroup *get_child(int n) const;
72  MAKE_SEQ(get_children, get_num_children, get_child);
73 
74  PartGroup *get_child_named(const std::string &name) const;
75  PartGroup *find_child(const std::string &name) const;
76  void sort_descendants();
77 
78  MAKE_SEQ_PROPERTY(children, get_num_children, get_child);
79 
80  bool apply_freeze(const TransformState *transform);
81  virtual bool apply_freeze_matrix(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale);
82  virtual bool apply_freeze_scalar(PN_stdfloat value);
83  virtual bool apply_control(PandaNode *node);
84  virtual bool clear_forced_channel();
85  virtual AnimChannelBase *get_forced_channel() const;
86 
87  virtual void write(std::ostream &out, int indent_level) const;
88  virtual void write_with_value(std::ostream &out, int indent_level) const;
89 
90 public:
91  virtual TypeHandle get_value_type() const;
92 
93  bool check_hierarchy(const AnimGroup *anim,
94  const PartGroup *parent,
95  int hierarchy_match_flags = 0) const;
96 
97  virtual bool do_update(PartBundle *root, const CycleData *root_cdata,
98  PartGroup *parent, bool parent_changed,
99  bool anim_changed, Thread *current_thread);
100  virtual void do_xform(const LMatrix4 &mat, const LMatrix4 &inv_mat);
101  virtual void determine_effective_channels(const CycleData *root_cdata);
102 
103 protected:
104  void write_descendants(std::ostream &out, int indent_level) const;
105  void write_descendants_with_value(std::ostream &out, int indent_level) const;
106 
107  virtual void pick_channel_index(plist<int> &holes, int &next) const;
108  virtual void bind_hierarchy(AnimGroup *anim, int channel_index,
109  int &joint_index, bool is_included,
110  BitArray &bound_joints,
111  const PartSubset &subset);
112  virtual void find_bound_joints(int &joint_index, bool is_included,
113  BitArray &bound_joints,
114  const PartSubset &subset);
115 
116  typedef pvector< PT(PartGroup) > Children;
117  Children _children;
118 
119 public:
120  static void register_with_read_factory();
121  virtual void write_datagram(BamWriter* manager, Datagram &me);
122  virtual int complete_pointers(TypedWritable **p_list,
123  BamReader *manager);
124 
125  static TypedWritable *make_PartGroup(const FactoryParams &params);
126 
127 protected:
128  void fillin(DatagramIterator& scan, BamReader* manager);
129 
130 public:
131  virtual TypeHandle get_type() const {
132  return get_class_type();
133  }
134  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
135  static TypeHandle get_class_type() {
136  return _type_handle;
137  }
138 
139 public:
140  static void init_type() {
141  TypedWritableReferenceCount::init_type();
142  register_type(_type_handle, "PartGroup",
143  TypedWritableReferenceCount::get_class_type());
144  }
145 
146 private:
147  static TypeHandle _type_handle;
148 
149  friend class Character;
150  friend class CharacterJointBundle;
151  friend class PartBundle;
152 };
153 
154 #include "partGroup.I"
155 
156 #endif
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
Indicates a coordinate-system transform on vertices.
The collection of all the joints and sliders in the character.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
Definition: character.h:38
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A single page of data maintained by a PipelineCycler.
Definition: cycleData.h:47
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
virtual void fillin(DatagramIterator &scan, BamReader *manager)
This internal function is intended to be called by each class's make_from_bam() method to read in all...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is our own Panda specialization on the default STL vector.
Definition: pvector.h:42
A dynamic array with an unlimited number of bits.
Definition: bitArray.h:39
Parent class for all animation channels.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for all things which can have a name.
Definition: namable.h:26
This is the base class for AnimChannel and AnimBundle.
Definition: animGroup.h:33
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for things which need to inherit from both TypedWritable and from ReferenceCount.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class is used to define a subset of part names to apply to the PartBundle::bind_anim() operation...
Definition: partSubset.h:25
A thread; that is, a lightweight process.
Definition: thread.h:46
This is the root of a MovingPart hierarchy.
Definition: partBundle.h:46
Controls the timing of a character animation.
Definition: animControl.h:38
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
This is the base class for PartRoot and MovingPart.
Definition: partGroup.h:43