Panda3D
bindAnimRequest.cxx
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bindAnimRequest.cxx
10  * @author drose
11  * @date 2008-08-05
12  */
13 
14 #include "bindAnimRequest.h"
15 #include "animBundleNode.h"
16 #include "animControl.h"
17 #include "partBundle.h"
18 
19 TypeHandle BindAnimRequest::_type_handle;
20 
21 /**
22  *
23  */
24 BindAnimRequest::
25 BindAnimRequest(const std::string &name,
26  const Filename &filename, const LoaderOptions &options,
27  Loader *loader,
28  AnimControl *control, int hierarchy_match_flags,
29  const PartSubset &subset) :
30  ModelLoadRequest(name, filename, options, loader),
31  _control(control),
32  _hierarchy_match_flags(hierarchy_match_flags),
33  _subset(subset)
34 {
35 }
36 
37 /**
38  * Performs the task: that is, loads and binds the animation.
39  */
40 AsyncTask::DoneStatus BindAnimRequest::
41 do_task() {
42  ModelLoadRequest::do_task();
43 
44  PartBundle *part = _control->get_part();
45 
46  if (_control->get_ref_count() == 1) {
47  // We're holding the only remaining reference to this AnimControl.
48  // Therefore, forget the bind attempt; no one cares anyway.
49  _control->fail_anim(part);
50  return DS_done;
51  }
52 
53  PT(PandaNode) model = get_model();
54  if (model == nullptr) {
55  // Couldn't load the file.
56  _control->fail_anim(part);
57  return DS_done;
58  }
59  _control->set_anim_model(model);
60 
62  if (anim == nullptr) {
63  // No anim bundle.
64  _control->fail_anim(part);
65  return DS_done;
66  }
67 
68  if (!part->do_bind_anim(_control, anim, _hierarchy_match_flags, _subset)) {
69  // Couldn't bind.
70  _control->fail_anim(part);
71  return DS_done;
72  }
73 
74  return DS_done;
75 }
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
Specifies parameters that may be passed to the loader.
Definition: loaderOptions.h:23
This is the root of an AnimChannel hierarchy.
Definition: animBundle.h:29
A convenient class for loading models from disk, in bam or egg format (or any of a number of other fo...
Definition: loader.h:42
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
static AnimBundle * find_anim_bundle(PandaNode *root)
Recursively walks the scene graph beginning at the indicated node (which need not be an AnimBundleNod...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
PandaNode * get_model() const
Returns the model that was loaded asynchronously, if any, or null if there was an error.
bool do_bind_anim(AnimControl *control, AnimBundle *anim, int hierarchy_match_flags, const PartSubset &subset)
The internal implementation of bind_anim(), this receives a pointer to an uninitialized AnimControl a...
Definition: partBundle.cxx:579
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class is used to define a subset of part names to apply to the PartBundle::bind_anim() operation...
Definition: partSubset.h:25
This is the root of a MovingPart hierarchy.
Definition: partBundle.h:46
Controls the timing of a character animation.
Definition: animControl.h:38
A class object that manages a single asynchronous model load request.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.