14 #ifndef __BULLET_PERSISTENT_MANIFOLD_H__ 15 #define __BULLET_PERSISTENT_MANIFOLD_H__ 36 int get_num_manifold_points()
const;
38 MAKE_SEQ(get_manifold_points, get_num_manifold_points, get_manifold_point);
40 PN_stdfloat get_contact_breaking_threshold()
const;
41 PN_stdfloat get_contact_processing_threshold()
const;
43 void clear_manifold();
45 MAKE_PROPERTY(node0, get_node0);
46 MAKE_PROPERTY(node1, get_node1);
47 MAKE_SEQ_PROPERTY(manifold_points, get_num_manifold_points, get_manifold_point);
48 MAKE_PROPERTY(contact_breaking_threshold, get_contact_breaking_threshold);
49 MAKE_PROPERTY(contact_processing_threshold, get_contact_processing_threshold);
55 btPersistentManifold *_manifold;
60 #endif // __BULLET_PERSISTENT_MANIFOLD_H__ PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.