23 INLINE CharacterJointBundle::
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The collection of all the joints and sliders in the character.
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
This is the root of a MovingPart hierarchy.
get_node
Returns the nth PartBundleNode associated with this PartBundle.
Character * get_node(int n) const
Returns the nth Character associated with this PartBundle.