14 #ifndef CHARACTERJOINTBUNDLE_H 15 #define CHARACTERJOINTBUNDLE_H 54 return get_class_type();
56 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
60 static void init_type() {
61 PartBundle::init_type();
63 PartBundle::get_class_type());
The collection of all the joints and sliders in the character.
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
Base class for objects that can be written to and read from Bam files.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
static void register_with_read_factory()
Factory method to generate a PartBundle object.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a node that contains a pointer to an PartBundle.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the root of a MovingPart hierarchy.
virtual PartGroup * make_copy() const
Allocates and returns a new copy of the node.
TypeHandle is the identifier used to differentiate C++ class types.
get_node
Returns the nth PartBundleNode associated with this PartBundle.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the base class for PartRoot and MovingPart.