A specialized kind of CollisionHandler that throws an event for each collision detected. More...
#include "collisionHandlerEvent.h"
Public Member Functions | |
CollisionHandlerEvent () | |
The default CollisionHandlerEvent will throw no events. More... | |
void | add_again_pattern (const std::string &again_pattern) |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected. More... | |
virtual void | add_entry (CollisionEntry *entry) |
Called between a begin_group() . More... | |
void | add_in_pattern (const std::string &in_pattern) |
Adds a pattern string to the list of events that will be generated in response to a collision. More... | |
void | add_out_pattern (const std::string &out_pattern) |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected. More... | |
virtual void | begin_group () |
Will be called by the CollisionTraverser before a new traversal is begun. More... | |
void | clear () |
Empties the list of elements that all colliders are known to be colliding with. More... | |
void | clear_again_patterns () |
Removes all of the previously-added in patterns. More... | |
void | clear_in_patterns () |
Removes all of the previously-added in patterns. More... | |
void | clear_out_patterns () |
Removes all of the previously-added in patterns. More... | |
virtual bool | end_group () |
Called by the CollisionTraverser at the completion of all collision detections for this traversal. More... | |
void | flush () |
Same as clear() except "out" events are thrown. More... | |
virtual TypeHandle | force_init_type () |
std::string | get_again_pattern (int n) const |
std::string | get_in_pattern (int n) const |
int | get_num_again_patterns () const |
int | get_num_in_patterns () const |
int | get_num_out_patterns () const |
std::string | get_out_pattern (int n) const |
virtual TypeHandle | get_type () const |
void | set_again_pattern (const std::string &again_pattern) |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More... | |
void | set_in_pattern (const std::string &in_pattern) |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More... | |
void | set_out_pattern (const std::string &out_pattern) |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More... | |
Public Member Functions inherited from CollisionHandler | |
void | set_root (const NodePath &root) |
Sets the root of the collision traversal. More... | |
bool | wants_all_potential_collidees () const |
Returns true if handler wants to know about all solids that are within the collider's bounding volume. More... | |
Public Member Functions inherited from TypedReferenceCount | |
TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from CollisionHandler | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Public Attributes | |
get_again_pattern | |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. More... | |
get_in_pattern | |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. More... | |
get_num_again_patterns | |
Returns the number of in pattern strings that have been added. More... | |
get_num_in_patterns | |
Returns the number of in pattern strings that have been added. More... | |
get_num_out_patterns | |
Returns the number of in pattern strings that have been added. More... | |
get_out_pattern | |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. More... | |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
A specialized kind of CollisionHandler that throws an event for each collision detected.
The event thrown may be based on the name of the moving object or the struck object, or both. The first parameter of the event will be a pointer to the CollisionEntry that triggered it.
Definition at line 32 of file collisionHandlerEvent.h.
CollisionHandlerEvent::CollisionHandlerEvent | ( | ) |
The default CollisionHandlerEvent will throw no events.
Its pattern strings must first be set via a call to add_in_pattern() and/or add_out_pattern().
Definition at line 31 of file collisionHandlerEvent.cxx.
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inline |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected.
This event is thrown each consecutive time a collision between two particular nodes is detected, starting with the second time.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
Definition at line 129 of file collisionHandlerEvent.I.
Referenced by set_again_pattern().
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virtual |
Called between a begin_group() .
. end_group() sequence for each collision that is detected.
Reimplemented from CollisionHandler.
Reimplemented in CollisionHandlerHighestEvent, CollisionHandlerPhysical, and CollisionHandlerFluidPusher.
Definition at line 54 of file collisionHandlerEvent.cxx.
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inline |
Adds a pattern string to the list of events that will be generated in response to a collision.
The pattern string describes how the event name will be composed. It is a string that may contain any of the following:
fn - the name of the "from" object's node in - the name of the "into" object's node fs - 't' if "from" is tangible, 'i' if intangible is - 't' if "into" is tangible, 'i' if intangible ig - 'c' if the collision is into a CollisionNode, 'g' if it is a geom.
%(tag)fh - generate event only if "from" node has the indicated net tag. %(tag)fx - generate event only if "from" node does not have the indicated net tag. %(tag)ih - generate event only if "into" node has the indicated net tag. %(tag)ix - generate event only if "into" node does not have the indicated net tag. %(tag)ft - the indicated net tag value of the "from" node. %(tag)it - the indicated net tag value of the "into" node.
Parentheses in the above are literal and should be included in the actual pattern.
The event name will be based on the in_pattern string specified here, with all occurrences of the above strings replaced with the corresponding values.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
Definition at line 76 of file collisionHandlerEvent.I.
Referenced by set_in_pattern().
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inline |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
Definition at line 180 of file collisionHandlerEvent.I.
Referenced by set_out_pattern().
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virtual |
Will be called by the CollisionTraverser before a new traversal is begun.
It instructs the handler to reset itself in preparation for a number of CollisionEntries to be sent.
Reimplemented from CollisionHandler.
Reimplemented in CollisionHandlerHighestEvent, and CollisionHandlerPhysical.
Definition at line 40 of file collisionHandlerEvent.cxx.
Referenced by CollisionHandlerPhysical::begin_group(), and flush().
void CollisionHandlerEvent::clear | ( | ) |
Empties the list of elements that all colliders are known to be colliding with.
No "out" events will be thrown; if the same collision is detected next frame, a new "in" event will be thrown for each collision.
This can be called each frame to defeat the persistent "in" event mechanism, which prevents the same "in" event from being thrown repeatedly. However, also see add_again_pattern(), which can be used to set the event that is thrown when a collision is detected for two or more consecutive frames.
Definition at line 142 of file collisionHandlerEvent.cxx.
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inline |
Removes all of the previously-added in patterns.
See add_again_pattern.
Definition at line 112 of file collisionHandlerEvent.I.
Referenced by set_again_pattern().
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inline |
Removes all of the previously-added in patterns.
See add_in_pattern.
Definition at line 41 of file collisionHandlerEvent.I.
Referenced by set_in_pattern().
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inline |
Removes all of the previously-added in patterns.
See add_out_pattern.
Definition at line 165 of file collisionHandlerEvent.I.
Referenced by set_out_pattern().
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virtual |
Called by the CollisionTraverser at the completion of all collision detections for this traversal.
It should do whatever finalization is required for the handler.
Reimplemented from CollisionHandler.
Reimplemented in CollisionHandlerHighestEvent, and CollisionHandlerPhysical.
Definition at line 75 of file collisionHandlerEvent.cxx.
Referenced by CollisionHandlerPhysical::end_group(), CollisionHandlerHighestEvent::end_group(), and flush().
void CollisionHandlerEvent::flush | ( | void | ) |
Same as clear() except "out" events are thrown.
Definition at line 151 of file collisionHandlerEvent.cxx.
References begin_group(), and end_group().
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inline |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
Definition at line 138 of file collisionHandlerEvent.I.
References add_again_pattern(), and clear_again_patterns().
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inline |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
Definition at line 85 of file collisionHandlerEvent.I.
References add_in_pattern(), and clear_in_patterns().
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inline |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
Definition at line 189 of file collisionHandlerEvent.I.
References add_out_pattern(), and clear_out_patterns().
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inline |
Returns the nth pattern string that indicates how the event names are generated for each collision detected.
See add_again_pattern().
Definition at line 54 of file collisionHandlerEvent.h.
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inline |
Returns the nth pattern string that indicates how the event names are generated for each collision detected.
See add_in_pattern().
Definition at line 47 of file collisionHandlerEvent.h.
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inline |
Returns the number of in pattern strings that have been added.
Definition at line 54 of file collisionHandlerEvent.h.
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inline |
Returns the number of in pattern strings that have been added.
Definition at line 47 of file collisionHandlerEvent.h.
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inline |
Returns the number of in pattern strings that have been added.
Definition at line 61 of file collisionHandlerEvent.h.
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inline |
Returns the nth pattern string that indicates how the event names are generated for each collision detected.
See add_out_pattern().
Definition at line 61 of file collisionHandlerEvent.h.