Panda3D
CollisionHandlerGravity Member List
This is the complete list of members for
CollisionHandlerGravity
, including all inherited members.
add_again_pattern
(const std::string &again_pattern)
CollisionHandlerEvent
inline
add_collider
(const NodePath &collider, const NodePath &target)
CollisionHandlerPhysical
add_collider
(const NodePath &collider, const NodePath &target, DriveInterface *drive_interface)
CollisionHandlerPhysical
add_entry
(CollisionEntry *entry)
CollisionHandlerPhysical
virtual
add_in_pattern
(const std::string &in_pattern)
CollisionHandlerEvent
inline
add_out_pattern
(const std::string &out_pattern)
CollisionHandlerEvent
inline
add_velocity
(PN_stdfloat velocity)
CollisionHandlerGravity
inline
as_typed_object
()
TypedObject
inline
as_typed_object
() const
TypedObject
inline
begin_group
()
CollisionHandlerPhysical
virtual
clear
()
CollisionHandlerEvent
clear_again_patterns
()
CollisionHandlerEvent
inline
clear_center
CollisionHandlerPhysical
inline
clear_center
() (defined in
CollisionHandlerPhysical
)
CollisionHandlerPhysical
inline
clear_colliders
()
CollisionHandlerPhysical
clear_in_patterns
()
CollisionHandlerEvent
inline
clear_out_patterns
()
CollisionHandlerEvent
inline
CollisionHandler
() (defined in
CollisionHandler
)
CollisionHandler
CollisionHandlerEvent
()
CollisionHandlerEvent
CollisionHandlerGravity
() (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
CollisionHandlerPhysical
() (defined in
CollisionHandlerPhysical
)
CollisionHandlerPhysical
end_group
()
CollisionHandlerPhysical
virtual
flush
()
CollisionHandlerEvent
force_init_type
() (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
virtual
get_again_pattern
CollisionHandlerEvent
inline
get_again_pattern
(int n) const (defined in
CollisionHandlerEvent
)
CollisionHandlerEvent
inline
get_airborne_height
CollisionHandlerGravity
inline
get_airborne_height
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_best_parent_from_Set
(const std::set< int > &) const (defined in
TypedObject
)
TypedObject
inline
get_center
CollisionHandlerPhysical
inline
get_center
() const (defined in
CollisionHandlerPhysical
)
CollisionHandlerPhysical
inline
get_class_type
() (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
static
get_contact_normal
(defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_contact_normal
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_gravity
CollisionHandlerGravity
inline
get_gravity
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_impact_velocity
CollisionHandlerGravity
inline
get_impact_velocity
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_in_pattern
CollisionHandlerEvent
inline
get_in_pattern
(int n) const (defined in
CollisionHandlerEvent
)
CollisionHandlerEvent
inline
get_legacy_mode
() const
CollisionHandlerGravity
inline
get_max_velocity
CollisionHandlerGravity
inline
get_max_velocity
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_num_again_patterns
CollisionHandlerEvent
inline
get_num_again_patterns
() const (defined in
CollisionHandlerEvent
)
CollisionHandlerEvent
inline
get_num_in_patterns
CollisionHandlerEvent
inline
get_num_in_patterns
() const (defined in
CollisionHandlerEvent
)
CollisionHandlerEvent
inline
get_num_out_patterns
CollisionHandlerEvent
inline
get_num_out_patterns
() const (defined in
CollisionHandlerEvent
)
CollisionHandlerEvent
inline
get_offset
CollisionHandlerGravity
inline
get_offset
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_out_pattern
CollisionHandlerEvent
inline
get_out_pattern
(int n) const (defined in
CollisionHandlerEvent
)
CollisionHandlerEvent
inline
get_reach
CollisionHandlerGravity
inline
get_reach
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_ref_count
ReferenceCount
inline
get_ref_count
() const (defined in
ReferenceCount
)
ReferenceCount
inline
get_type
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
virtual
get_type
(defined in
TypedObject
)
TypedObject
get_type_index
() const
TypedObject
inline
get_velocity
CollisionHandlerGravity
inline
get_velocity
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
get_weak_list
() const
ReferenceCount
inline
has_center
CollisionHandlerPhysical
inline
has_center
() const (defined in
CollisionHandlerPhysical
)
CollisionHandlerPhysical
inline
has_collider
(const NodePath &collider) const
CollisionHandlerPhysical
has_contact
() const
CollisionHandlerPhysical
inline
has_weak_list
() const
ReferenceCount
inline
init_type
() (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
static
is_exact_type
(TypeHandle handle) const
TypedObject
inline
is_of_type
(TypeHandle handle) const
TypedObject
inline
is_on_ground
CollisionHandlerGravity
inline
is_on_ground
() const (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
local_object
()
ReferenceCount
inline
operator=
(const TypedReferenceCount ©) (defined in
TypedReferenceCount
)
TypedReferenceCount
inline
operator=
(const TypedObject ©)=default (defined in
TypedObject
)
TypedObject
inline
ref
() const
ReferenceCount
inline
ref_if_nonzero
() const
ReferenceCount
inline
remove_collider
(const NodePath &collider)
CollisionHandlerPhysical
set_again_pattern
(const std::string &again_pattern)
CollisionHandlerEvent
inline
set_center
CollisionHandlerPhysical
inline
set_center
(const NodePath ¢er) (defined in
CollisionHandlerPhysical
)
CollisionHandlerPhysical
inline
set_gravity
CollisionHandlerGravity
inline
set_gravity
(PN_stdfloat gravity) (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
set_in_pattern
(const std::string &in_pattern)
CollisionHandlerEvent
inline
set_legacy_mode
(bool legacy_mode)
CollisionHandlerGravity
inline
set_max_velocity
CollisionHandlerGravity
inline
set_max_velocity
(PN_stdfloat max_vel) (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
set_offset
CollisionHandlerGravity
inline
set_offset
(PN_stdfloat offset) (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
set_out_pattern
(const std::string &out_pattern)
CollisionHandlerEvent
inline
set_reach
CollisionHandlerGravity
inline
set_reach
(PN_stdfloat reach) (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
set_root
(const NodePath &root)
CollisionHandler
inline
set_velocity
CollisionHandlerGravity
inline
set_velocity
(PN_stdfloat velocity) (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
inline
test_ref_count_integrity
() const
ReferenceCount
inline
test_ref_count_nonzero
() const
ReferenceCount
inline
TypedObject
()=default (defined in
TypedObject
)
TypedObject
inline
TypedObject
(const TypedObject ©)=default (defined in
TypedObject
)
TypedObject
inline
TypedReferenceCount
() (defined in
TypedReferenceCount
)
TypedReferenceCount
inline
TypedReferenceCount
(const TypedReferenceCount ©) (defined in
TypedReferenceCount
)
TypedReferenceCount
inline
unref
() const
ReferenceCount
inline
virtual
wants_all_potential_collidees
() const
CollisionHandler
inline
weak_ref
()
ReferenceCount
inline
weak_unref
()
ReferenceCount
inline
~CollisionHandlerGravity
() (defined in
CollisionHandlerGravity
)
CollisionHandlerGravity
virtual
~CollisionHandlerPhysical
() (defined in
CollisionHandlerPhysical
)
CollisionHandlerPhysical
virtual
~ReferenceCount
() (defined in
ReferenceCount
)
ReferenceCount
inline
virtual
~TypedObject
() (defined in
TypedObject
)
TypedObject
virtual
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