A specialized kind of CollisionHandler that sets the Z height of the collider to a fixed linear offset from the highest detected collision point each frame. More...
#include "collisionHandlerGravity.h"
Public Member Functions | |
void | add_velocity (PN_stdfloat velocity) |
Adds the sepcified amount to the current velocity. More... | |
virtual TypeHandle | force_init_type () |
PN_stdfloat | get_airborne_height () const |
const LVector3 & | get_contact_normal () const |
PN_stdfloat | get_gravity () const |
PN_stdfloat | get_impact_velocity () const |
bool | get_legacy_mode () const |
returns true if legacy mode is enabled More... | |
PN_stdfloat | get_max_velocity () const |
PN_stdfloat | get_offset () const |
PN_stdfloat | get_reach () const |
virtual TypeHandle | get_type () const |
PN_stdfloat | get_velocity () const |
bool | is_on_ground () const |
void | set_gravity (PN_stdfloat gravity) |
void | set_legacy_mode (bool legacy_mode) |
Enables old behavior required by Toontown (Sellbot Factory lava room is good test case, lava and conveyor belt specifically). More... | |
void | set_max_velocity (PN_stdfloat max_vel) |
void | set_offset (PN_stdfloat offset) |
void | set_reach (PN_stdfloat reach) |
void | set_velocity (PN_stdfloat velocity) |
Public Member Functions inherited from CollisionHandlerPhysical | |
void | add_collider (const NodePath &collider, const NodePath &target) |
Adds a new collider to the list with a NodePath that will be updated with the collider's new position, or updates the existing collider with a new NodePath object. More... | |
void | add_collider (const NodePath &collider, const NodePath &target, DriveInterface *drive_interface) |
Adds a new collider to the list with a NodePath that will be updated with the collider's new position, or updates the existing collider with a new NodePath object. More... | |
virtual void | add_entry (CollisionEntry *entry) |
Called between a begin_group() . More... | |
virtual void | begin_group () |
Will be called by the CollisionTraverser before a new traversal is begun. More... | |
void | clear_center () |
void | clear_colliders () |
Completely empties the list of colliders this handler knows about. More... | |
virtual bool | end_group () |
Called by the CollisionTraverser at the completion of all collision detections for this traversal. More... | |
const NodePath & | get_center () const |
bool | has_center () const |
bool | has_collider (const NodePath &collider) const |
Returns true if the handler knows about the indicated collider, false otherwise. More... | |
bool | has_contact () const |
Did the handler make any contacts with anything on the last collision pass? Depending on how your world is setup, this can be used to tell if the handler is out of the world (i.e. More... | |
bool | remove_collider (const NodePath &collider) |
Removes the collider from the list of colliders that this handler knows about. More... | |
void | set_center (const NodePath ¢er) |
Public Member Functions inherited from CollisionHandlerEvent | |
CollisionHandlerEvent () | |
The default CollisionHandlerEvent will throw no events. More... | |
void | add_again_pattern (const std::string &again_pattern) |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected. More... | |
void | add_in_pattern (const std::string &in_pattern) |
Adds a pattern string to the list of events that will be generated in response to a collision. More... | |
void | add_out_pattern (const std::string &out_pattern) |
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected. More... | |
void | clear () |
Empties the list of elements that all colliders are known to be colliding with. More... | |
void | clear_again_patterns () |
Removes all of the previously-added in patterns. More... | |
void | clear_in_patterns () |
Removes all of the previously-added in patterns. More... | |
void | clear_out_patterns () |
Removes all of the previously-added in patterns. More... | |
void | flush () |
Same as clear() except "out" events are thrown. More... | |
std::string | get_again_pattern (int n) const |
std::string | get_in_pattern (int n) const |
int | get_num_again_patterns () const |
int | get_num_in_patterns () const |
int | get_num_out_patterns () const |
std::string | get_out_pattern (int n) const |
void | set_again_pattern (const std::string &again_pattern) |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More... | |
void | set_in_pattern (const std::string &in_pattern) |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More... | |
void | set_out_pattern (const std::string &out_pattern) |
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern. More... | |
Public Member Functions inherited from CollisionHandler | |
void | set_root (const NodePath &root) |
Sets the root of the collision traversal. More... | |
bool | wants_all_potential_collidees () const |
Returns true if handler wants to know about all solids that are within the collider's bounding volume. More... | |
Public Member Functions inherited from TypedReferenceCount | |
TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from CollisionHandlerPhysical | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from CollisionHandlerEvent | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from CollisionHandler | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Public Attributes | |
get_airborne_height | |
Return the height of the object from the ground. More... | |
get_contact_normal | |
get_gravity | |
Gets the linear gravity force (always plumb). More... | |
get_impact_velocity | |
How hard did the object hit the ground. More... | |
get_max_velocity | |
Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. More... | |
get_offset | |
Returns the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider. More... | |
get_reach | |
Returns the reach to add to (or subtract from) the highest collision point. More... | |
get_velocity | |
Gets the current vertical velocity. More... | |
is_on_ground | |
Is the object at rest? More... | |
set_gravity | |
Sets the linear gravity force (always plumb). More... | |
set_max_velocity | |
Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. More... | |
set_offset | |
Sets the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider. More... | |
set_reach | |
Sets the reach to add to (or subtract from) the highest collision point. More... | |
set_velocity | |
Sets the current vertical velocity. More... | |
Public Attributes inherited from CollisionHandlerPhysical | |
clear_center | |
Clears the center NodePath specified with set_center. More... | |
get_center | |
Returns the NodePath specified with set_center, or the empty NodePath if nothing has been specified. More... | |
has_center | |
Returns true if a NodePath has been specified with set_center(), false otherwise. More... | |
set_center | |
Specifies an arbitrary NodePath that the handler is always considered to be facing. More... | |
Public Attributes inherited from CollisionHandlerEvent | |
get_again_pattern | |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. More... | |
get_in_pattern | |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. More... | |
get_num_again_patterns | |
Returns the number of in pattern strings that have been added. More... | |
get_num_in_patterns | |
Returns the number of in pattern strings that have been added. More... | |
get_num_out_patterns | |
Returns the number of in pattern strings that have been added. More... | |
get_out_pattern | |
Returns the nth pattern string that indicates how the event names are generated for each collision detected. More... | |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
A specialized kind of CollisionHandler that sets the Z height of the collider to a fixed linear offset from the highest detected collision point each frame.
It's intended to implement walking around on a floor of varying height by casting a ray down from the avatar's head.
Definition at line 27 of file collisionHandlerGravity.h.
|
inline |
Adds the sepcified amount to the current velocity.
This is mostly here allow this common operation to be faster for scripting, but it's also more concise even in cpp.
Definition at line 99 of file collisionHandlerGravity.I.
|
inline |
returns true if legacy mode is enabled
Definition at line 176 of file collisionHandlerGravity.I.
|
inline |
Enables old behavior required by Toontown (Sellbot Factory lava room is good test case, lava and conveyor belt specifically).
Behavior is to throw enter/exit events only for floor that the toon is in contact with
Definition at line 168 of file collisionHandlerGravity.I.
|
inline |
Return the height of the object from the ground.
The object might not necessarily be at rest. Use is_on_ground() if you want to know whether the object is on the ground and at rest.
See Also: is_in_outer_space()
Definition at line 59 of file collisionHandlerGravity.h.
|
inline |
Gets the linear gravity force (always plumb).
Definition at line 64 of file collisionHandlerGravity.h.
|
inline |
How hard did the object hit the ground.
This value is set on impact with the ground. You may want to watch (poll) on is_on_groun() and when that is true, call get_impact_velocity(). Normally I avoid polling, but we are calling is_on_ground() frequently anyway.
Definition at line 61 of file collisionHandlerGravity.h.
|
inline |
Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second.
See set_max_velocity().
Definition at line 65 of file collisionHandlerGravity.h.
|
inline |
Returns the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.
Definition at line 57 of file collisionHandlerGravity.h.
|
inline |
Returns the reach to add to (or subtract from) the highest collision point.
Definition at line 58 of file collisionHandlerGravity.h.
|
inline |
Gets the current vertical velocity.
Generally, negative values mean the object is in free fall; while postive values mean the object has vertical thrust.
A zero value does not necessarily mean the object on the ground, it may also be weightless and/or at the apex of its jump.
See Also: is_on_ground() and get_gravity()
Definition at line 63 of file collisionHandlerGravity.h.
|
inline |
Is the object at rest?
Definition at line 60 of file collisionHandlerGravity.h.
|
inline |
Sets the linear gravity force (always plumb).
Definition at line 64 of file collisionHandlerGravity.h.
|
inline |
Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second.
Set this to zero to allow it to instantly teleport any distance.
Definition at line 65 of file collisionHandlerGravity.h.
|
inline |
Sets the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.
Definition at line 57 of file collisionHandlerGravity.h.
|
inline |
Sets the reach to add to (or subtract from) the highest collision point.
Definition at line 58 of file collisionHandlerGravity.h.
|
inline |
Sets the current vertical velocity.
Definition at line 63 of file collisionHandlerGravity.h.