This is a base class for GraphicsWindow (actually, GraphicsOutput) and DisplayRegion, both of which are conceptually rectangular regions into which drawing commands may be issued. More...
#include "drawableRegion.h"
Public Member Functions | |
DrawableRegion (const DrawableRegion ©) | |
void | copy_clear_settings (const DrawableRegion ©) |
Copies only the clear settings from the other drawable region. More... | |
virtual void | disable_clears () |
Disables both the color and depth clear. More... | |
virtual bool | get_clear_active (int n) const |
Gets the clear-active flag for any bitplane. More... | |
const LColor & | get_clear_color () const |
bool | get_clear_color_active () const |
Returns the current setting of the flag that indicates whether the color buffer should be cleared every frame. More... | |
PN_stdfloat | get_clear_depth () const |
bool | get_clear_depth_active () const |
Returns the current setting of the flag that indicates whether the depth buffer should be cleared every frame. More... | |
unsigned int | get_clear_stencil () const |
bool | get_clear_stencil_active () const |
Returns the current setting of the flag that indicates whether the color buffer should be cleared every frame. More... | |
virtual const LColor & | get_clear_value (int n) const |
Returns the clear value for any bitplane. More... | |
int | get_draw_buffer_type () const |
Returns the RenderBuffer into which the GSG should issue draw commands. More... | |
PN_stdfloat | get_pixel_factor () const |
PN_stdfloat | get_pixel_zoom () const |
int | get_screenshot_buffer_type () const |
Returns the RenderBuffer that should be used for capturing screenshots from this particular DrawableRegion. More... | |
virtual bool | is_any_clear_active () const |
Returns true if any of the clear types (so far there are just color or depth) have been set active, or false if none of them are active and there is no need to clear. More... | |
void | operator= (const DrawableRegion ©) |
virtual void | set_clear_active (int n, bool clear_aux_active) |
Sets the clear-active flag for any bitplane. More... | |
void | set_clear_color (const LColor &color) |
void | set_clear_color_active (bool clear_color_active) |
Toggles the flag that indicates whether the color buffer should be cleared every frame. More... | |
void | set_clear_depth (PN_stdfloat depth) |
void | set_clear_depth_active (bool clear_depth_active) |
Toggles the flag that indicates whether the depth buffer should be cleared every frame. More... | |
void | set_clear_stencil (unsigned int stencil) |
void | set_clear_stencil_active (bool clear_stencil_active) |
Toggles the flag that indicates whether the stencil buffer should be cleared every frame. More... | |
virtual void | set_clear_value (int n, const LColor &clear_value) |
Sets the clear value for any bitplane. More... | |
virtual void | set_pixel_zoom (PN_stdfloat pixel_zoom) |
virtual bool | supports_pixel_zoom () const |
Returns true if a call to set_pixel_zoom() will be respected, false if it will be ignored. More... | |
Static Public Member Functions | |
static int | get_renderbuffer_type (int plane) |
Returns the RenderBuffer::Type that corresponds to a RenderTexturePlane. More... | |
Public Attributes | |
get_clear_color | |
Returns the current clear color value. More... | |
get_clear_depth | |
Returns the current clear depth value. More... | |
get_clear_stencil | |
Returns the current clear stencil value. More... | |
get_pixel_factor | |
Returns the amount by which the height and width of the region will be scaled internally, based on the zoom factor set by set_pixel_zoom(). More... | |
get_pixel_zoom | |
Returns the value set by set_pixel_zoom(), regardless of whether it is being respected or not. More... | |
set_clear_color | |
Sets the clear color to the indicated value. More... | |
set_clear_depth | |
Sets the clear depth to the indicated value. More... | |
set_clear_stencil | |
Sets the clear stencil to the indicated value. More... | |
set_pixel_zoom | |
Sets the amount by which the pixels of the region are scaled internally when filling the image interally. More... | |
This is a base class for GraphicsWindow (actually, GraphicsOutput) and DisplayRegion, both of which are conceptually rectangular regions into which drawing commands may be issued.
Sometimes you want to deal with a single display region, and sometimes you want to deal with the whole window at once, particularly for issuing clear commands and capturing screenshots.
Definition at line 29 of file drawableRegion.h.
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Copies only the clear settings from the other drawable region.
Definition at line 66 of file drawableRegion.I.
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virtual |
Disables both the color and depth clear.
See set_clear_color_active and set_clear_depth_active.
Reimplemented in StereoDisplayRegion.
Definition at line 72 of file drawableRegion.cxx.
Referenced by StereoDisplayRegion::disable_clears().
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Gets the clear-active flag for any bitplane.
Definition at line 43 of file drawableRegion.cxx.
Referenced by get_clear_color_active(), get_clear_depth_active(), and get_clear_stencil_active().
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inline |
Returns the current setting of the flag that indicates whether the color buffer should be cleared every frame.
Definition at line 89 of file drawableRegion.I.
References get_clear_active().
Referenced by DXGraphicsStateGuardian9::clear(), and DisplayRegion::supports_pixel_zoom().
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inline |
Returns the current setting of the flag that indicates whether the depth buffer should be cleared every frame.
Definition at line 109 of file drawableRegion.I.
References get_clear_active().
Referenced by DXGraphicsStateGuardian9::clear(), GraphicsOutput::make_stereo_display_region(), and DisplayRegion::supports_pixel_zoom().
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Returns the current setting of the flag that indicates whether the color buffer should be cleared every frame.
See set_clear_stencil_active().
Definition at line 129 of file drawableRegion.I.
References get_clear_active().
Referenced by DXGraphicsStateGuardian9::clear(), and GraphicsOutput::make_stereo_display_region().
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Returns the clear value for any bitplane.
Definition at line 61 of file drawableRegion.cxx.
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Returns the RenderBuffer into which the GSG should issue draw commands.
Normally, this is the back buffer for double-buffered windows, and the front buffer for single-buffered windows.
Definition at line 234 of file drawableRegion.I.
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Returns the RenderBuffer::Type that corresponds to a RenderTexturePlane.
Definition at line 130 of file drawableRegion.cxx.
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Returns the RenderBuffer that should be used for capturing screenshots from this particular DrawableRegion.
Definition at line 224 of file drawableRegion.I.
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Returns true if any of the clear types (so far there are just color or depth) have been set active, or false if none of them are active and there is no need to clear.
Definition at line 83 of file drawableRegion.cxx.
Referenced by x11GraphicsWindow::clear(), and GraphicsOutput::clear().
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Sets the clear-active flag for any bitplane.
Reimplemented in StereoDisplayRegion.
Definition at line 29 of file drawableRegion.cxx.
Referenced by StereoDisplayRegion::set_clear_active(), set_clear_color_active(), set_clear_depth_active(), and set_clear_stencil_active().
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Toggles the flag that indicates whether the color buffer should be cleared every frame.
If this is true, the color buffer will be cleared to the color indicated by set_clear_color(); otherwise, it will be left alone.
Definition at line 80 of file drawableRegion.I.
References set_clear_active().
Referenced by GraphicsOutput::make_cube_map().
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Toggles the flag that indicates whether the depth buffer should be cleared every frame.
If this is true, the depth buffer will be cleared to the depth value indicated by set_clear_depth(); otherwise, it will be left alone.
Definition at line 100 of file drawableRegion.I.
References set_clear_active().
Referenced by GraphicsOutput::make_cube_map().
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Toggles the flag that indicates whether the stencil buffer should be cleared every frame.
If this is true, the stencil buffer will be cleared to the value indicated by set_clear_stencil(); otherwise, it will be left alone.
Definition at line 120 of file drawableRegion.I.
References set_clear_active().
Referenced by GraphicsOutput::make_cube_map().
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Sets the clear value for any bitplane.
Reimplemented in StereoDisplayRegion.
Definition at line 52 of file drawableRegion.cxx.
Referenced by StereoDisplayRegion::set_clear_value().
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Returns true if a call to set_pixel_zoom() will be respected, false if it will be ignored.
If this returns false, then get_pixel_factor() will always return 1.0, regardless of what value you specify for set_pixel_zoom().
This may return false if the underlying renderer doesn't support pixel zooming, or if you have called this on a DisplayRegion that doesn't have both set_clear_color() and set_clear_depth() enabled.
Reimplemented in DisplayRegion.
Definition at line 122 of file drawableRegion.cxx.
Referenced by DisplayRegion::supports_pixel_zoom().
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Returns the current clear color value.
This is the value that will be used to clear the color buffer every frame, but only if get_clear_color_active() returns true. If get_clear_color_active() returns false, this is meaningless.
Definition at line 73 of file drawableRegion.h.
Referenced by DXGraphicsStateGuardian9::clear().
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Returns the current clear depth value.
This is the value that will be used to clear the depth buffer every frame, but only if get_clear_depth_active() returns true. If get_clear_depth_active() returns false, this is meaningless.
Definition at line 77 of file drawableRegion.h.
Referenced by DXGraphicsStateGuardian9::clear().
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Returns the current clear stencil value.
This is the value that will be used to clear the stencil buffer every frame, but only if get_clear_stencil_active() returns true. If get_clear_stencil_active() returns false, this is meaningless.
Definition at line 81 of file drawableRegion.h.
Referenced by DXGraphicsStateGuardian9::clear().
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Returns the amount by which the height and width of the region will be scaled internally, based on the zoom factor set by set_pixel_zoom().
This will return 1.0 if the pixel_zoom was not set or if it is not being respected (for instance, because the underlying renderer doesn't support it –see supports_pixel_zoom).
Definition at line 97 of file drawableRegion.h.
Referenced by GraphicsOutput::get_fb_x_size(), and GraphicsOutput::get_fb_y_size().
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Returns the value set by set_pixel_zoom(), regardless of whether it is being respected or not.
Also see get_pixel_factor().
Definition at line 96 of file drawableRegion.h.
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Sets the clear color to the indicated value.
This is the value that will be used to clear the color buffer every frame, but only if get_clear_color_active() returns true. If get_clear_color_active() returns false, this is meaningless.
Definition at line 73 of file drawableRegion.h.
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Sets the clear depth to the indicated value.
This is the value that will be used to clear the depth buffer every frame, but only if get_clear_depth_active() returns true. If get_clear_depth_active() returns false, this is meaningless.
Definition at line 77 of file drawableRegion.h.
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Sets the clear stencil to the indicated value.
This is the value that will be used to clear the stencil buffer every frame, but only if get_clear_color_active() returns true. If get_clear_stencil_active() returns false, this is meaningless.
Definition at line 81 of file drawableRegion.h.
void DrawableRegion::set_pixel_zoom |
Sets the amount by which the pixels of the region are scaled internally when filling the image interally.
Setting this number larger makes the pixels blockier, but may make the rendering faster, particularly for software renderers. Setting this number to 2.0 reduces the number of pixels that have to be filled by the renderer by a factor of 2.0. It doesn't make sense to set this lower than 1.0.
It is possible to set this on either individual DisplayRegions or on overall GraphicsWindows, but you will get better performance for setting it on the window rather than its individual DisplayRegions. Also, you may not set it on a DisplayRegion that doesn't have both clear_color() and clear_depth() enabled.
This property is only supported on renderers for which it is particularly useful–currently, this is the tinydisplay software renderer. Other kinds of renderers allow you to set this property, but ignore it.
Definition at line 96 of file drawableRegion.h.