Panda3D
Public Member Functions | Static Public Member Functions | List of all members
PhysxBoxForceFieldShape Class Reference

A box shaped region used to define a force field. More...

#include "physxBoxForceFieldShape.h"

Inheritance diagram for PhysxBoxForceFieldShape:
PhysxForceFieldShape PhysxObject PhysxEnums TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase

Public Member Functions

virtual TypeHandle force_init_type ()
 
LVector3f get_dimensions () const
 Retrieves the dimensions of the box. More...
 
virtual TypeHandle get_type () const
 
void link (NxForceFieldShape *shapePtr)
 
NxForceFieldShape * ptr () const
 
void save_to_desc (PhysxBoxForceFieldShapeDesc &shapeDesc) const
 Saves the state of the shape object to a descriptor. More...
 
void set_dimensions (const LVector3f &dimensions)
 Sets the box dimensions. More...
 
void unlink ()
 
- Public Member Functions inherited from PhysxForceFieldShape
PhysxForceFieldget_force_field () const
 Returns the owning force field if this is a shape of an include group, else NULL will be returned. More...
 
LMatrix4f get_mat () const
 Returns the force field shape's transform. More...
 
const char * get_name () const
 Returns the name string. More...
 
LPoint3f get_pos () const
 Returns the force field shape's translation. More...
 
PhysxForceFieldShapeGroupget_shape_group () const
 Returns the owning force field shape group. More...
 
void ls () const
 
void ls (std::ostream &out, int indent_level=0) const
 
void release ()
 
void set_mat (const LMatrix4f &mat)
 Sets the force field shape's transform. More...
 
void set_name (const char *name)
 Sets a name string for this object. More...
 
void set_pos (const LPoint3f &pos)
 Sets the force field shape's translation. More...
 
- Public Member Functions inherited from TypedReferenceCount
 TypedReferenceCount (const TypedReferenceCount &copy)
 
void operator= (const TypedReferenceCount &copy)
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from PhysxForceFieldShape
static PhysxForceFieldShapefactory (NxShapeType shapeType)
 
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from PhysxObject
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Types inherited from PhysxEnums
enum  PhysxActorFlag {
  AF_disable_collision = NX_AF_DISABLE_COLLISION, AF_disable_response = NX_AF_DISABLE_RESPONSE, AF_lock_com = NX_AF_LOCK_COM, AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION,
  AF_contact_modification = NX_AF_CONTACT_MODIFICATION, AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION, AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING
}
 
enum  PhysxBodyFlag {
  BF_disable_gravity = NX_BF_DISABLE_GRAVITY, Bf_frozen_pos_x = NX_BF_FROZEN_POS_X, BF_frozen_pos_y = NX_BF_FROZEN_POS_Y, BF_frozen_pos_z = NX_BF_FROZEN_POS_Z,
  BF_frozen_rot_x = NX_BF_FROZEN_ROT_X, BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y, BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z, BF_frozen_pos = NX_BF_FROZEN_POS,
  BF_frozen_rot = NX_BF_FROZEN_ROT, BF_frozen = NX_BF_FROZEN, BF_kinematic = NX_BF_KINEMATIC, BF_visualization = NX_BF_VISUALIZATION,
  BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL, BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST
}
 
enum  PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE, BPT_sap_multi = NX_BP_TYPE_SAP_MULTI }
 
enum  PhysxClothFlag {
  CLF_pressure = NX_CLF_PRESSURE, CLF_static = NX_CLF_STATIC, CLF_disable_collision = NX_CLF_DISABLE_COLLISION, CLF_selfcollision = NX_CLF_SELFCOLLISION,
  CLF_visualization = NX_CLF_VISUALIZATION, CLF_gravity = NX_CLF_GRAVITY, CLF_bending = NX_CLF_BENDING, CLF_bending_ortho = NX_CLF_BENDING_ORTHO,
  CLF_damping = NX_CLF_DAMPING, CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY, CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION, CLF_tearable = NX_CLF_TEARABLE,
  CLF_hardware = NX_CLF_HARDWARE, CLF_comdamping = NX_CLF_COMDAMPING, CLF_validbounds = NX_CLF_VALIDBOUNDS, CLF_fluid_collision = NX_CLF_FLUID_COLLISION,
  CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD, CLF_adhere = NX_CLF_ADHERE
}
 
enum  PhysxCombineMode { CM_average = NX_CM_AVERAGE, CM_min = NX_CM_MIN, CM_multiply = NX_CM_MULTIPLY, CM_max = NX_CM_MAX }
 
enum  PhysxContactPairFlag {
  CPF_ignore_pair = NX_IGNORE_PAIR, CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH, CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH, CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH,
  CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT, CPF_notify_on_roll = NX_NOTIFY_ON_ROLL, CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE, CPF_notify_forces = NX_NOTIFY_FORCES,
  CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD, CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD, CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD, CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION
}
 
enum  PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION, D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY }
 
enum  PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE, D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED }
 
enum  PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED, D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED, D6_joint_motion_free = NX_D6JOINT_MOTION_FREE }
 
enum  PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED, DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED, DJF_spring_enabled = NX_DJF_SPRING_ENABLED }
 
enum  PhysxFilterOp {
  FO_and = NX_FILTEROP_AND, FO_or = NX_FILTEROP_OR, FO_xor = NX_FILTEROP_XOR, FO_nand = NX_FILTEROP_NAND,
  FO_nor = NX_FILTEROP_NOR, FO_nxor = NX_FILTEROP_NXOR, FO_swap_and = NX_FILTEROP_SWAP_AND
}
 
enum  PhysxForceFieldCoordinates { FFC_cartesian, FFC_spherical, FFC_cylindrical, FFC_toroidal }
 
enum  PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP }
 
enum  PhysxForceMode {
  FM_force = NX_FORCE, FM_impulse = NX_IMPULSE, FM_velocity_change = NX_VELOCITY_CHANGE, FM_smooth_impulse = NX_SMOOTH_IMPULSE,
  FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE, FM_acceleration = NX_ACCELERATION
}
 
enum  PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED, JF_visualization = NX_JF_VISUALIZATION }
 
enum  PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC, MF_disable_friction = NX_MF_DISABLE_FRICTION, MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION }
 
enum  PhysxParameter {
  P_penalty_force = NX_PENALTY_FORCE, P_skin_width = NX_SKIN_WIDTH, P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED, P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED,
  P_bounce_threshold = NX_BOUNCE_THRESHOLD, P_dyn_frict_scaling = NX_DYN_FRICT_SCALING, P_sta_frict_scaling = NX_STA_FRICT_SCALING, P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY,
  P_continuous_cd = NX_CONTINUOUS_CD, P_visualization_scale = NX_VISUALIZATION_SCALE, P_adaptive_force = NX_ADAPTIVE_FORCE, P_coll_veta_jointed = NX_COLL_VETO_JOINTED,
  P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK, P_select_hw_algo = NX_SELECT_HW_ALGO, P_ccd_epsilon = NX_CCD_EPSILON, P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD,
  P_bbox_noise_level = NX_BBOX_NOISE_LEVEL, P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE, P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY, P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS,
  P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP, P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION, P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON, P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER,
  P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES, P_visualize_body_axes = NX_VISUALIZE_BODY_AXES, P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES, P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY,
  P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY, P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS, P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES, P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES,
  P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS, P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT, P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL, P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR,
  P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE, P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES, P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS, P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES,
  P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES, P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS, P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS, P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS,
  P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES, P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES, P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC, P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC,
  P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE, P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD, P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS, P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS,
  P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION, P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY, P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS, P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS,
  P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS, P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT, P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION, P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION,
  P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS, P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS, P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA, P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH,
  P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS, P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS, P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS, P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP,
  P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX, P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES, P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING, P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT,
  P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS, P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH, P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS, P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS,
  P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP, P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX, P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES, P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING,
  P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT, P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS, P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES, P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS
}
 
enum  PhysxProjectionMode { PM_none = NX_JPM_NONE, PM_point_mindist = NX_JPM_POINT_MINDIST, PM_linear_mindist = NX_JPM_LINEAR_MINDIST }
 
enum  PhysxPruningStructure {
  PS_none = NX_PRUNING_NONE, PS_octree = NX_PRUNING_OCTREE, PS_quadtree = NX_PRUNING_QUADTREE, PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE,
  PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE
}
 
enum  PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID, PJF_motor_enabled = NX_PJF_MOTOR_ENABLED }
 
enum  PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED, RJF_motor_enabled = NX_RJF_MOTOR_ENABLED, RJF_spring_enabled = NX_RJF_SPRING_ENABLED }
 
enum  PhysxSceneFlag {
  SF_disable_sse = NX_SF_DISABLE_SSE, SF_disable_collisions = NX_SF_DISABLE_COLLISIONS, SF_restricted_scene = NX_SF_RESTRICTED_SCENE, SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX,
  SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION, SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY, SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT
}
 
enum  PhysxShapeFlag {
  SF_trigger_on_enter = NX_TRIGGER_ON_ENTER, SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE, SF_trigger_on_stay = NX_TRIGGER_ON_STAY, SF_trigger_enable = NX_TRIGGER_ENABLE,
  SF_visualization = NX_SF_VISUALIZATION, SF_disable_collision = NX_SF_DISABLE_COLLISION, SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING, SF_disable_response = NX_SF_DISABLE_RESPONSE,
  SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES, SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE, SF_feature_indices = NX_SF_FEATURE_INDICES, SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD,
  SF_fluid_drain = NX_SF_FLUID_DRAIN, SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION, SF_fluid_twoway = NX_SF_FLUID_TWOWAY, SF_cloth_drain = NX_SF_CLOTH_DRAIN,
  SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION, SF_cloth_twoway = NX_SF_CLOTH_TWOWAY, SF_softbody_drain = NX_SF_SOFTBODY_DRAIN, SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION,
  SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY
}
 
enum  PhysxShapesType { ST_static = NX_STATIC_SHAPES, ST_dynamic = NX_DYNAMIC_SHAPES, ST_all = NX_ALL_SHAPES }
 
enum  PhysxSoftBodyFlag {
  SBF_static = NX_SBF_STATIC, SBF_disable_collision = NX_SBF_DISABLE_COLLISION, SBF_selfcollision = NX_SBF_SELFCOLLISION, SBF_visualization = NX_SBF_VISUALIZATION,
  SBF_gravity = NX_SBF_GRAVITY, SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION, SBF_damping = NX_SBF_DAMPING, SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY,
  SBF_tearable = NX_SBF_TEARABLE, SBF_hardware = NX_SBF_HARDWARE, SBF_comdamping = NX_SBF_COMDAMPING, SBF_validbounds = NX_SBF_VALIDBOUNDS,
  SBF_fluid_collision = NX_SBF_FLUID_COLLISION, SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD, SBF_adhere = NX_SBF_ADHERE
}
 
enum  PhysxSphericalJointFlag {
  SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED, SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED, SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED, SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED,
  SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED, SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS
}
 
enum  PhysxUpAxis { X_up = NX_X, Y_up = NX_Y, Z_up = NX_Z }
 
enum  PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE, VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL, VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE }
 
enum  PhysxWheelFlag { WF_steerable_input = 1<<0, WF_steerable_auto = 1<<1, WF_affected_by_handbrake = 1<<2, WF_accelerated = 1<<3 }
 
enum  PhysxWheelShapeFlag {
  WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL, WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY, WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY, WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR,
  WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE, WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL, WSF_clamped_friction = NX_WF_CLAMPED_FRICTION
}
 
- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 

Detailed Description

A box shaped region used to define a force field.

Definition at line 28 of file physxBoxForceFieldShape.h.

Member Function Documentation

◆ get_dimensions()

LVector3f PhysxBoxForceFieldShape::get_dimensions ( ) const

Retrieves the dimensions of the box.

The dimensions are the 'radii' of the box, meaning 1/2 extents in x dimension, 1/2 extents in y dimension, 1/2 extents in z dimension.

Definition at line 79 of file physxBoxForceFieldShape.cxx.

◆ save_to_desc()

void PhysxBoxForceFieldShape::save_to_desc ( PhysxBoxForceFieldShapeDesc shapeDesc) const

Saves the state of the shape object to a descriptor.

Definition at line 53 of file physxBoxForceFieldShape.cxx.

◆ set_dimensions()

void PhysxBoxForceFieldShape::set_dimensions ( const LVector3f &  vec)

Sets the box dimensions.

The dimensions are the 'radii' of the box, meaning 1/2 extents in x dimension, 1/2 extents in y dimension, 1/2 extents in z dimension.

Definition at line 66 of file physxBoxForceFieldShape.cxx.


The documentation for this class was generated from the following files: