PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "collisionBox.h"
#include "collisionLine.h"
#include "collisionRay.h"
#include "collisionSphere.h"
#include "collisionSegment.h"
#include "collisionCapsule.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "config_collide.h"
#include "boundingSphere.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "nearly_zero.h"
#include "cmath.h"
#include "mathNumbers.h"
#include "geom.h"
#include "geomTriangles.h"
#include "geomVertexWriter.h"
#include "config_mathutil.h"
#include "dcast.h"
#include <math.h>
Go to the source code of this file.
Functions | |
PT (CollisionEntry) CollisionBox | |
First Dispatch point for box as a FROM object. More... | |
PT (BoundingVolume) CollisionBox | |
Sphere is chosen as the Bounding Volume type for speed and efficiency. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file collisionBox.cxx.
PT | ( | CollisionEntry | ) |
First Dispatch point for box as a FROM object.
Transforms the solid by the indicated matrix.
Definition at line 128 of file collisionBox.cxx.
References CollisionEntry::get_into.
PT | ( | BoundingVolume | ) |
Sphere is chosen as the Bounding Volume type for speed and efficiency.
Double dispatch point for sphere as FROM object Double dispatch point for ray as a FROM object Double dispatch point for segment as a FROM object Double dispatch point for capsule as a FROM object Double dispatch point for box as a FROM object Fills the _viz_geom GeomNode up with Geoms suitable for rendering this solid.
Definition at line 194 of file collisionBox.cxx.