PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "config_speedtree.h"
#include "speedTreeNode.h"
#include "stBasicTerrain.h"
#include "stTerrain.h"
#include "stTree.h"
#include "loaderFileTypeSrt.h"
#include "loaderFileTypeStf.h"
#include "loaderFileTypeRegistry.h"
#include "dconfig.h"
Go to the source code of this file.
Functions | |
ConfigureDef (config_speedtree) | |
ConfigureFn (config_speedtree) | |
void | init_libspeedtree () |
Initializes the library. More... | |
NotifyCategoryDef (speedtree, "") | |
Variables | |
ConfigVariableBool | speedtree_5_2_stf ("speedtree-5-2-stf", false, PRC_DESC("The format of the STF file changed in SpeedTree version 5.2. " "Specify true here to read STF files in the new file format, or " "false to read STF files in the pre-5.2 file format.")) |
ConfigVariableDouble | speedtree_alpha_test_scalar ("speedtree-alpha-test-scalar", 0.57, PRC_DESC("Undocumented speedtree config.")) |
ConfigVariableBool | speedtree_ambient_contrast ("speedtree-ambient-contrast", false, PRC_DESC("Undocumented SpeedTree parameter.")) |
ConfigVariableDouble | speedtree_area_scale ("speedtree-area-scale", 3280.839895013, PRC_DESC("This is the factor by which the \"area\" value in a SpeedTree " "terrain.txt file is scaled (after taking its square root) " "when loading a new terrain. The default is about 3281, which " "scales from kilometers to feet. You should set a different " "scale if you use units other than feet.")) |
ConfigVariableDouble | speedtree_cascading_shadow_splits ("speedtree-cascading-shadow-splits", "200 400 600", PRC_DESC("Specifies the shadow split distance, in spatial units, for " "each shadow map to be rendered. The number of values also " "implies the number of shadow maps, to a maximum value compiled " "within SpeedTree (typically 4).")) |
ConfigVariableDouble | speedtree_cull_cell_size ("speedtree-cull-cell-size", 1200, PRC_DESC("Specifies the size of a single SpeedTree cull cell, in Panda " "units. Increasing this number decreases the number of " "individual calls that must be made to render geometry, " "while increasing the number of trees that are rendered " "per call.")) |
ConfigVariableBool | speedtree_detail_layer ("speedtree-detail-layer", false, PRC_DESC("True to render the detail texture layer defined on tree and " "terrain objects, false otherwise.")) |
ConfigVariableBool | speedtree_detail_normal_mapping ("speedtree-detail-normal-mapping", false, PRC_DESC("True to render the detail normal maps defined on tree and " "terrain objects, false otherwise.")) |
ConfigVariableColor | speedtree_emissive_color ("speedtree-emissive-color", "0 0 0", PRC_DESC("Specifies the r g b color of the emissive light effect on SpeedTree " "surfaces.")) |
ConfigVariableColor | speedtree_fog_color ("speedtree-fog-color", "1.0 1.0 1.0", PRC_DESC("Specifies the r g b color of SpeedTree fog.")) |
ConfigVariableDouble | speedtree_fog_distance ("speedtree-fog-distance", "2500 5000", PRC_DESC("Specifies the nearest and farthest distance of the fog on trees " "and terrain.")) |
ConfigVariableBool | speedtree_follow_terrain ("speedtree-follow-terrain", true, PRC_DESC("Set this true to have trees automatically snap to the terrain " "height when loaded into a SpeedTree node with a configured " "terrain. If this is false, you may still call " "SpeedTreeNode::snap_to_terrain() afterwards.")) |
ConfigVariableBool | speedtree_frond_rippling ("speedtree-frond-rippling", true, PRC_DESC("True to allow fronds to respond to the global wind.")) |
ConfigVariableDouble | speedtree_global_light_scalar ("speedtree-global-light-scalar", 1.0, PRC_DESC("Undocumented SpeedTree parameter.")) |
ConfigVariableBool | speedtree_horizontal_billboards ("speedtree-horizontal-billboards", true, PRC_DESC("Set this true to allow the use of horizontal billboards in " "SpeedTree, or false to disallow them. Horizontal billboards " "may be defined for some trees to provide a billboard LOD " "when the tree is seen from above.")) |
ConfigVariableString | speedtree_license ("speedtree-license", "", PRC_DESC("Specify the license string to pass to SpeedTreeNode::authorize() by default.")) |
ConfigVariableDouble | speedtree_max_anisotropy ("speedtree-max-anisotropy", 0.0, PRC_DESC("Specifies the maximum anisotropy for SpeedTree textures.")) |
ConfigVariableInt | speedtree_max_billboard_images_by_base ("speedtree-max-billboard-images-by-base", 20, PRC_DESC("Specifies the maximum number of billboard images used by any single " "tree.")) |
ConfigVariableInt | speedtree_max_num_visible_cells ("speedtree-max-num-visible-cells", 75, PRC_DESC("Specifies the maximum number of cells in a single SpeedTree forest " "frustum. This is used internally by SpeedTree's billboard system.")) |
ConfigVariableInt | speedtree_max_random_try_count ("speedtree-max-random-try-count", 1000, PRC_DESC("This is a cheesy limit to detect bad parameters passed to " "SpeedTreeNode::add_random_instances(). If this number of attempts " "to find a legal place for a tree fail in a row, the parameters " "are deemed to be in error, and the function fails.")) |
ConfigVariableFilename | speedtree_shaders_dir ("speedtree-shaders-dir", Filename(Filename::from_os_specific(SPEEDTREE_BIN_DIR), "Shaders"), PRC_DESC("Specifies the directory in which to locate SpeedTree's system " "shaders at runtime. If this is empty, the default is based on " "SPEEDTREE_BIN_DIR, as provided at compile time.")) |
ConfigVariableDouble | speedtree_shadow_fade ("speedtree-shadow-fade", 0.25, PRC_DESC("Specifies the rate at which shadows fade to transparency in the " "distance.")) |
ConfigVariableInt | speedtree_shadow_map_resolution ("speedtree-shadow-map-resolution", 0, PRC_DESC("Specifies the resolution for rendering shadow maps. Should " "be a power of 2. Specify 0 to disable shadowing in SpeedTree.")) |
ConfigVariableBool | speedtree_show_overlays ("speedtree-show-overlays", false, PRC_DESC("True to draw onscreen overlays showing the generated " "shadow map(s).")) |
ConfigVariableBool | speedtree_show_shadow_splits_on_terrain ("speedtree-show-shadow-splits-on-terrain", false, PRC_DESC("Currently unsupported.")) |
ConfigVariableColor | speedtree_sky_color ("speedtree-sky-color", "0.2 0.3 0.5", PRC_DESC("Specifies the r g b color of the SpeedTree sky, when the sky " "is enabled. Currently unused.")) |
ConfigVariableDouble | speedtree_sky_fog ("speedtree-sky-fog", "-0.5 1.0", PRC_DESC("Specifies the range of fog in the sky. -1 is down, 1 is up.")) |
ConfigVariableBool | speedtree_smooth_shadows ("speedtree-smooth-shadows", false, PRC_DESC("True to enable a smoothing pass on the shadow maps.")) |
ConfigVariableColor | speedtree_specular_color ("speedtree-specular-color", "1 1 1", PRC_DESC("Specifies the r g b color of the specular reflections on SpeedTree " "surfaces.")) |
ConfigVariableBool | speedtree_specular_lighting ("speedtree-specular-lighting", false, PRC_DESC("True to enable specular lighting effects in SpeedTree.")) |
ConfigVariableColor | speedtree_sun_color ("speedtree-sun-color", "1.0 1.0 0.85", PRC_DESC("Specifies the r g b color of the SpeedTree sun, when the sun " "is enabled. Currently unused.")) |
ConfigVariableDouble | speedtree_sun_fog_bloom ("speedtree-sun-fog-bloom", 0.0, PRC_DESC("Undocumented SpeedTree parameter.")) |
ConfigVariableDouble | speedtree_sun_size ("speedtree-sun-size", 0.001, PRC_DESC("Undocumented SpeedTree parameter.")) |
ConfigVariableDouble | speedtree_sun_spread_exponent ("speedtree-sun-spread-exponent", 200.0, PRC_DESC("Undocumented SpeedTree parameter.")) |
ConfigVariableInt | speedtree_terrain_cell_size ("speedtree-terrain-cell-size", 800, PRC_DESC("Specifies the size in spatial units of one edge of a terrain " "grid cell. This effects culling and resolution, but has nothing " "to do with the scale of the heightmap or other maps.")) |
ConfigVariableInt | speedtree_terrain_num_lods ("speedtree-terrain-num-lods", 5, PRC_DESC("Specifies the number of different LOD stages to use in " "rendering terrain. Each stage has 75% few polygons than the " "stage before. Increasing this number decreases the total " "number of polygons onscreen, at the cost of visual quality of " "distant terrain.")) |
ConfigVariableInt | speedtree_terrain_resolution ("speedtree-terrain-resolution", 33, PRC_DESC("Specifies the number of vertices per edge of each terrain grid " "cell at the highest LOD. This must be a power of two plus 1.")) |
ConfigVariableFilename | speedtree_textures_dir ("speedtree-textures-dir", "", PRC_DESC("Specifies the directory in which to locate textures referenced " "by SRT files at runtime. The default is to search in the same " "directory as the SRT file itself. Unfortunately, the model-path " "cannot be searched, because SpeedTree only provides a single " "directory option.")) |
ConfigVariableBool | speedtree_transmission_lighting ("speedtree-transmission-lighting", false, PRC_DESC("True to enable transmission lighting effects in SpeedTree.")) |
ConfigVariableDouble | speedtree_transmission_scalar ("speedtree-transmission-scalar", 1.0f, PRC_DESC("Undocumented SpeedTree parameter.")) |
ConfigVariableDouble | speedtree_visibility ("speedtree-visibility", 1000.0, PRC_DESC("Undocumented SpeedTree parameter.")) |
ConfigVariableBool | speedtree_wind_enabled ("speedtree-wind-enabled", true, PRC_DESC("True to enable global wind in the SpeedTree world.")) |
ConfigVariableBool | speedtree_z_pre_pass ("speedtree-z-pre-pass", false, PRC_DESC("True if the SpeedTree renderer should perform a first pass " "to fill the depth buffer before going back to draw pixels. " "This can result in a cost savings if there is much overdraw and " "if the pixel shader is particularly expensive, but in most cases " "it will result in a cost penalty.")) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file config_speedtree.cxx.
void init_libspeedtree | ( | ) |
Initializes the library.
This must be called at least once before any of the functions or classes in this library can be used. Normally it will be called by the static initializers and need not be called explicitly, but special cases exist.
Definition at line 273 of file config_speedtree.cxx.
References LoaderFileTypeRegistry::get_global_ptr(), LoaderFileTypeRegistry::register_type(), and SpeedTreeNode::register_with_read_factory().