14 #ifndef FADELODNODEDATA_H 15 #define FADELODNODEDATA_H 33 PN_stdfloat _fade_start;
37 virtual void output(std::ostream &out)
const;
43 static void init_type() {
44 AuxSceneData::init_type();
46 AuxSceneData::get_class_type());
49 return get_class_type();
51 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
This is a base class for a generic data structure that can be attached per- instance to the camera,...
This is the data that is associated with a particular instance of the FadeLODNode for the scene graph...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.