14 #ifndef LWOSURFACEBLOCK_H 15 #define LWOSURFACEBLOCK_H 28 virtual void write(std::ostream &out,
int indent_level = 0)
const;
virtual bool read_iff(IffInputFile *in, size_t stop_at)
Reads the data of the chunk in from the given input file, if possible.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A texture layer or shader, part of a LwoSurface chunk.
The basic kind of record in an EA "IFF" file, which the LightWave object file is based on.
virtual IffChunk * make_new_chunk(IffInputFile *in, IffId id)
Allocates and returns a new chunk of the appropriate type based on the given ID, according to the con...
A particular kind of LwoChunk that is expected to contain an arbitrary number of child chunks.
TypeHandle is the identifier used to differentiate C++ class types.
A four-byte chunk ID appearing in an "IFF" file.