18 ModelNode(
const std::string &name) :
21 _preserve_transform = PT_none;
22 _preserve_attributes = 0;
53 _preserve_transform = preserve_transform;
62 return _preserve_transform;
74 _preserve_attributes = preserve_attributes;
83 return _preserve_attributes;
92 _preserve_transform(copy._preserve_transform),
93 _preserve_attributes(copy._preserve_attributes),
94 _transform_limit(copy._transform_limit)
A basic node of the scene graph or data graph.
PreserveTransform get_preserve_transform() const
Returns the current setting of the preserve_transform flag.
This node is placed at key points within the scene graph to indicate the roots of "models": subtrees ...
void set_preserve_attributes(int attrib_mask)
Sets the preserve_attributes flag.
int get_preserve_attributes() const
Returns the current setting of the preserve_attributes flag.
void set_preserve_transform(PreserveTransform preserve_transform)
Sets the preserve_transform flag.