Panda3D
physxCcdSkeletonDesc.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxCcdSkeletonDesc.cxx
10  * @author enn0x
11  * @date 2012-05-01
12  */
13 
14 #include "physxCcdSkeletonDesc.h"
15 #include "physxManager.h"
16 
17 #include "nodePathCollection.h"
18 #include "geomNode.h"
19 #include "geomVertexReader.h"
20 
21 /**
22  * Sets the number of vertices to be stored within this triangle mesh. The
23  * function allocates memory for the vertices, but it does not set any
24  * vertices.
25  *
26  * This method must be called before any calls to set_vertex are done!
27  */
29 set_num_vertices(unsigned int numVertices) {
30 
31  if (_desc.points) {
32  delete [] _vertices;
33  }
34 
35  _vertices = new NxVec3[numVertices];
36 
37  _desc.numVertices = numVertices;
38  _desc.points = _vertices;
39 }
40 
41 /**
42  * Sets a single vertex. You have to call the function set_num_vertices
43  * before you can call this function.
44  */
46 set_vertex(unsigned int idx, const LPoint3f &vert) {
47 
48  nassertv(_desc.numVertices > idx);
49  _vertices[idx] = PhysxManager::point3_to_nxVec3(vert);
50 }
51 
52 /**
53  * Sets the number of triangles to be stored in this triangle mesh.
54  *
55  * This method must be called before any calls to set_triangle are done!
56  */
58 set_num_triangles(unsigned int numTriangles) {
59 
60  if (_desc.triangles) {
61  delete [] _triangles;
62  }
63 
64  _triangles = new NxU32[3 * numTriangles];
65 
66  _desc.numTriangles = numTriangles;
67  _desc.triangles = _triangles;
68 }
69 
70 /**
71  * Sets a single triangle, by providing the three indices i1, i2, i3.
72  */
74 set_triangle(unsigned int idx,
75  unsigned int i1, unsigned int i2, unsigned int i3) {
76 
77  nassertv(_desc.numTriangles > idx);
78 
79  idx = 3 * idx;
80  _triangles[idx] = i1;
81  _triangles[idx + 1] = i2;
82  _triangles[idx + 2] = i3;
83 }
84 
85 /**
86  *
87  */
88 const NxSimpleTriangleMesh &PhysxCcdSkeletonDesc::
89 get_desc() const {
90 
91  return _desc;
92 }
93 
94 /**
95  * A convenience method to set the mesh data from a NodePath in a single call.
96  * The method iterates over the NodePath geoms and collects data for the
97  * triangle mesh.
98  *
99  * Do not use the following function when using this one: - set_num_vertices -
100  * set_vertex - set_num_triangles - set_triangle
101  */
104 
105  pvector<LPoint3f> dataVertices;
106  pvector<int> dataIndices;
107 
108  // Collect data from NodePath
109  NodePathCollection npc = np.find_all_matches( "**/+GeomNode" );
110  for (int i=0; i<npc.get_num_paths(); i++) {
111  NodePath gnp = npc.get_path(i);
112  GeomNode *gnode = DCAST(GeomNode, gnp.node());
113 
114  for (int j=0; j<gnode->get_num_geoms(); j++) {
115  CPT(Geom) geom = gnode->get_geom(j);
116 
117  // Vertices
118  CPT(GeomVertexData) vdata = geom->get_vertex_data();
119  GeomVertexReader reader = GeomVertexReader(vdata, InternalName::get_vertex());
120 
121  while (!reader.is_at_end()) {
122  dataVertices.push_back(reader.get_data3f());
123  }
124 
125  // Indices
126  for (int k=0; k<geom->get_num_primitives(); k++) {
127 
128  CPT(GeomPrimitive) prim = geom->get_primitive(k);
129  prim = prim->decompose();
130 
131  for (int l=0; l<prim->get_num_primitives(); l++) {
132 
133  int s = prim->get_primitive_start(l);
134  int e = prim->get_primitive_end(l);
135 
136  for (int l=s; l<e; l++) {
137  dataIndices.push_back(prim->get_vertex(l));
138  }
139  }
140  }
141  }
142  }
143 
144  // Set descriptor members
145  int i;
146 
147  NxU32 numVertices = dataVertices.size();
148  NxU32 numTriangles = dataIndices.size() / 3;
149 
150  _vertices = new NxVec3[numVertices];
151  _triangles = new NxU32[3 * numTriangles];
152 
153  i = 0;
155  for (vit=dataVertices.begin(); vit!=dataVertices.end(); vit++) {
156  LPoint3f v = *vit;
157 
158  _vertices[i].x = v.get_x();
159  _vertices[i].y = v.get_y();
160  _vertices[i].z = v.get_z();
161  i++;
162  }
163 
164  i = 0;
166  for(iit=dataIndices.begin(); iit!=dataIndices.end(); iit++) {
167  NxU32 idx = *iit;
168 
169  _triangles[i] = idx;
170  i++;
171  }
172 
173  _desc.numVertices = numVertices;
174  _desc.points = _vertices;
175  _desc.numTriangles = numTriangles;
176  _desc.triangles = _triangles;
177 }
void set_num_triangles(unsigned int n)
Sets the number of triangles to be stored in this triangle mesh.
NodePathCollection find_all_matches(const std::string &path) const
Returns the complete set of all NodePaths that begin with this NodePath and can be extended by path.
Definition: nodePath.cxx:354
void set_from_node_path(const NodePath &np)
A convenience method to set the mesh data from a NodePath in a single call.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
static NxVec3 point3_to_nxVec3(const LPoint3f &p)
Converts from LPoint3f to NxVec3.
Definition: physxManager.I:63
This is an abstract base class for a family of classes that represent the fundamental geometry primit...
Definition: geomPrimitive.h:56
const LVecBase3f & get_data3f()
Returns the data associated with the read row, expressed as a 3-component value, and advances the rea...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is our own Panda specialization on the default STL vector.
Definition: pvector.h:42
get_path
Returns the nth NodePath in the collection.
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particula...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for geometry primitives.
Definition: geom.h:54
void set_triangle(unsigned int idx, unsigned int i1, unsigned int i2, unsigned int i3)
Sets a single triangle, by providing the three indices i1, i2, i3.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PandaNode * node() const
Returns the referenced node of the path.
Definition: nodePath.I:227
get_num_geoms
Returns the number of geoms in the node.
Definition: geomNode.h:71
void set_num_vertices(unsigned int n)
Sets the number of vertices to be stored within this triangle mesh.
This object provides a high-level interface for quickly reading a sequence of numeric values from a v...
bool is_at_end() const
Returns true if the reader is currently at the end of the list of vertices, false otherwise.
void set_vertex(unsigned int idx, const LPoint3f &vert)
Sets a single vertex.
get_num_paths
Returns the number of NodePaths in the collection.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161
A node that holds Geom objects, renderable pieces of geometry.
Definition: geomNode.h:34
This is a set of zero or more NodePaths.