Panda3D
physxTriangleMeshDesc.cxx
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxTriangleMeshDesc.cxx
10  * @author enn0x
11  * @date 2009-10-11
12  */
13 
14 #include "physxTriangleMeshDesc.h"
15 #include "physxManager.h"
16 
17 #include "nodePathCollection.h"
18 #include "geomNode.h"
19 #include "geomVertexReader.h"
20 
21 /**
22  * Sets the number of vertices to be stored within this triangle mesh. The
23  * function allocates memory for the vertices, but it does not set any
24  * vertices.
25  *
26  * This method must be called before any calls to set_vertex are done!
27  */
29 set_num_vertices(unsigned int numVertices) {
30 
31  if (_desc.points) {
32  delete [] _vertices;
33  }
34 
35  _vertices = new NxVec3[numVertices];
36 
37  _desc.numVertices = numVertices;
38  _desc.points = _vertices;
39 }
40 
41 /**
42  * Sets a single vertex. You have to call the function set_num_vertices
43  * before you can call this function.
44  */
46 set_vertex(unsigned int idx, const LPoint3f &vert) {
47 
48  nassertv(_desc.numVertices > idx);
49  _vertices[idx] = PhysxManager::point3_to_nxVec3(vert);
50 }
51 
52 /**
53  * Sets the number of triangles to be stored in this triangle mesh.
54  *
55  * This method must be called before any calls to set_triangle are done!
56  */
58 set_num_triangles(unsigned int numTriangles, bool use_material_indices) {
59 
60  if (_desc.triangles) {
61  delete [] _triangles;
62  }
63 
64  if (_desc.materialIndices) {
65  delete [] _materials;
66  }
67 
68  _triangles = new NxU32[3 * numTriangles];
69 
70  _desc.numTriangles = numTriangles;
71  _desc.triangles = _triangles;
72 
73  if (use_material_indices == true) {
74  _materials = new NxMaterialIndex[numTriangles];
75  _desc.materialIndices = _materials;
76  }
77 }
78 
79 /**
80  * Sets a single triangle, by providing the three indices i1, i2, i3.
81  */
83 set_triangle(unsigned int idx,
84  unsigned int i1, unsigned int i2, unsigned int i3,
85  unsigned int material_index) {
86 
87  nassertv(_desc.numTriangles > idx);
88 
89  if (_desc.materialIndices) {
90  _materials[idx] = (NxMaterialIndex) material_index;
91  }
92 
93  idx = 3 * idx;
94  _triangles[idx] = i1;
95  _triangles[idx + 1] = i2;
96  _triangles[idx + 2] = i3;
97 }
98 
99 /**
100  *
101  */
102 const NxTriangleMeshDesc &PhysxTriangleMeshDesc::
103 get_desc() const {
104 
105  return _desc;
106 }
107 
108 /**
109  * A convenience method to set the mesh data from a NodePath in a single call.
110  * The method iterates over the NodePath geoms and collects data for the
111  * triangle mesh.
112  *
113  * Do not use the following function when using this one: - set_num_vertices -
114  * set_vertex - set_num_triangles - set_triangle
115  */
118 
119  pvector<LPoint3f> dataVertices;
120  pvector<int> dataIndices;
121 
122  // Collect data from NodePath
123  NodePathCollection npc = np.find_all_matches( "**/+GeomNode" );
124  for (int i=0; i<npc.get_num_paths(); i++) {
125  NodePath gnp = npc.get_path(i);
126  GeomNode *gnode = DCAST(GeomNode, gnp.node());
127 
128  for (int j=0; j<gnode->get_num_geoms(); j++) {
129  CPT(Geom) geom = gnode->get_geom(j);
130 
131  // Vertices
132  CPT(GeomVertexData) vdata = geom->get_vertex_data();
133  GeomVertexReader reader = GeomVertexReader(vdata, InternalName::get_vertex());
134 
135  while (!reader.is_at_end()) {
136  dataVertices.push_back(reader.get_data3f());
137  }
138 
139  // Indices
140  for (int k=0; k<geom->get_num_primitives(); k++) {
141 
142  CPT(GeomPrimitive) prim = geom->get_primitive(k);
143  prim = prim->decompose();
144 
145  for (int l=0; l<prim->get_num_primitives(); l++) {
146 
147  int s = prim->get_primitive_start(l);
148  int e = prim->get_primitive_end(l);
149 
150  for (int l=s; l<e; l++) {
151  dataIndices.push_back(prim->get_vertex(l));
152  }
153  }
154  }
155  }
156  }
157 
158  // Set descriptor members
159  int i;
160 
161  NxU32 numVertices = dataVertices.size();
162  NxU32 numTriangles = dataIndices.size() / 3;
163 
164  _vertices = new NxVec3[numVertices];
165  _triangles = new NxU32[3 * numTriangles];
166 
167  i = 0;
169  for (vit=dataVertices.begin(); vit!=dataVertices.end(); vit++) {
170  LPoint3f v = *vit;
171 
172  _vertices[i].x = v.get_x();
173  _vertices[i].y = v.get_y();
174  _vertices[i].z = v.get_z();
175  i++;
176  }
177 
178  i = 0;
180  for(iit=dataIndices.begin(); iit!=dataIndices.end(); iit++) {
181  NxU32 idx = *iit;
182 
183  _triangles[i] = idx;
184  i++;
185  }
186 
187  _desc.numVertices = numVertices;
188  _desc.points = _vertices;
189  _desc.numTriangles = numTriangles;
190  _desc.triangles = _triangles;
191 }
NodePathCollection find_all_matches(const std::string &path) const
Returns the complete set of all NodePaths that begin with this NodePath and can be extended by path.
Definition: nodePath.cxx:354
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
static NxVec3 point3_to_nxVec3(const LPoint3f &p)
Converts from LPoint3f to NxVec3.
Definition: physxManager.I:63
void set_num_vertices(unsigned int n)
Sets the number of vertices to be stored within this triangle mesh.
This is an abstract base class for a family of classes that represent the fundamental geometry primit...
Definition: geomPrimitive.h:56
const LVecBase3f & get_data3f()
Returns the data associated with the read row, expressed as a 3-component value, and advances the rea...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is our own Panda specialization on the default STL vector.
Definition: pvector.h:42
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
get_path
Returns the nth NodePath in the collection.
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particula...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for geometry primitives.
Definition: geom.h:54
void set_vertex(unsigned int idx, const LPoint3f &vert)
Sets a single vertex.
void set_num_triangles(unsigned int n, bool use_material_indices=false)
Sets the number of triangles to be stored in this triangle mesh.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PandaNode * node() const
Returns the referenced node of the path.
Definition: nodePath.I:227
get_num_geoms
Returns the number of geoms in the node.
Definition: geomNode.h:71
This object provides a high-level interface for quickly reading a sequence of numeric values from a v...
bool is_at_end() const
Returns true if the reader is currently at the end of the list of vertices, false otherwise.
void set_triangle(unsigned int idx, unsigned int i1, unsigned int i2, unsigned int i3, unsigned int material_index=1)
Sets a single triangle, by providing the three indices i1, i2, i3.
get_num_paths
Returns the number of NodePaths in the collection.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161
A node that holds Geom objects, renderable pieces of geometry.
Definition: geomNode.h:34
void set_from_node_path(const NodePath &np)
A convenience method to set the mesh data from a NodePath in a single call.
This is a set of zero or more NodePaths.