Panda3D
shadeModelAttrib.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file shadeModelAttrib.cxx
10  * @author drose
11  * @date 2005-03-14
12  */
13 
14 #include "shadeModelAttrib.h"
16 #include "dcast.h"
17 #include "bamReader.h"
18 #include "bamWriter.h"
19 #include "datagram.h"
20 #include "datagramIterator.h"
21 
22 TypeHandle ShadeModelAttrib::_type_handle;
23 int ShadeModelAttrib::_attrib_slot;
24 
25 /**
26  * Constructs a new ShadeModelAttrib object that specifies whether to draw
27  * polygons with flat shading or with per-vertex (smooth) shading.
28  */
29 CPT(RenderAttrib) ShadeModelAttrib::
30 make(ShadeModelAttrib::Mode mode) {
31  ShadeModelAttrib *attrib = new ShadeModelAttrib(mode);
32  return return_new(attrib);
33 }
34 
35 /**
36  * Returns a RenderAttrib that corresponds to whatever the standard default
37  * properties for render attributes of this type ought to be.
38  */
39 CPT(RenderAttrib) ShadeModelAttrib::
40 make_default() {
41  return return_new(new ShadeModelAttrib(M_smooth));
42 }
43 
44 /**
45  *
46  */
47 void ShadeModelAttrib::
48 output(std::ostream &out) const {
49  out << get_type() << ":";
50  switch (get_mode()) {
51  case M_flat:
52  out << "flat";
53  break;
54 
55  case M_smooth:
56  out << "smooth";
57  break;
58  }
59 }
60 
61 /**
62  * Intended to be overridden by derived ShadeModelAttrib types to return a
63  * unique number indicating whether this ShadeModelAttrib is equivalent to the
64  * other one.
65  *
66  * This should return 0 if the two ShadeModelAttrib objects are equivalent, a
67  * number less than zero if this one should be sorted before the other one,
68  * and a number greater than zero otherwise.
69  *
70  * This will only be called with two ShadeModelAttrib objects whose get_type()
71  * functions return the same.
72  */
73 int ShadeModelAttrib::
74 compare_to_impl(const RenderAttrib *other) const {
75  const ShadeModelAttrib *ta = (const ShadeModelAttrib *)other;
76  return (int)_mode - (int)ta->_mode;
77 }
78 
79 /**
80  * Intended to be overridden by derived RenderAttrib types to return a unique
81  * hash for these particular properties. RenderAttribs that compare the same
82  * with compare_to_impl(), above, should return the same hash; RenderAttribs
83  * that compare differently should return a different hash.
84  */
85 size_t ShadeModelAttrib::
86 get_hash_impl() const {
87  size_t hash = 0;
88  hash = int_hash::add_hash(hash, (int)_mode);
89  return hash;
90 }
91 
92 /**
93  * Intended to be overridden by derived RenderAttrib types to specify how two
94  * consecutive RenderAttrib objects of the same type interact.
95  *
96  * This should return the result of applying the other RenderAttrib to a node
97  * in the scene graph below this RenderAttrib, which was already applied. In
98  * most cases, the result is the same as the other RenderAttrib (that is, a
99  * subsequent RenderAttrib completely replaces the preceding one). On the
100  * other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib)
101  * might combine in meaningful ways.
102  */
103 CPT(RenderAttrib) ShadeModelAttrib::
104 compose_impl(const RenderAttrib *other) const {
105  const ShadeModelAttrib *ta = (const ShadeModelAttrib *)other;
106 
107  Mode mode = ta->get_mode();
108  return make(mode);
109 }
110 
111 /**
112  * Tells the BamReader how to create objects of type ShadeModelAttrib.
113  */
114 void ShadeModelAttrib::
115 register_with_read_factory() {
116  BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
117 }
118 
119 /**
120  * Writes the contents of this object to the datagram for shipping out to a
121  * Bam file.
122  */
125  RenderAttrib::write_datagram(manager, dg);
126 
127  dg.add_int8(_mode);
128 }
129 
130 /**
131  * This function is called by the BamReader's factory when a new object of
132  * type ShadeModelAttrib is encountered in the Bam file. It should create the
133  * ShadeModelAttrib and extract its information from the file.
134  */
135 TypedWritable *ShadeModelAttrib::
136 make_from_bam(const FactoryParams &params) {
137  ShadeModelAttrib *attrib = new ShadeModelAttrib(M_smooth);
138  DatagramIterator scan;
139  BamReader *manager;
140 
141  parse_params(params, scan, manager);
142  attrib->fillin(scan, manager);
143 
144  return attrib;
145 }
146 
147 /**
148  * This internal function is called by make_from_bam to read in all of the
149  * relevant data from the BamFile for the new ShadeModelAttrib.
150  */
151 void ShadeModelAttrib::
152 fillin(DatagramIterator &scan, BamReader *manager) {
153  RenderAttrib::fillin(scan, manager);
154 
155  _mode = (Mode)scan.get_int8();
156 }
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
get_mode
Returns the shade mode.
This is the base class for a number of render attributes (other than transform) that may be set on sc...
Definition: renderAttrib.h:51
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
static size_t add_hash(size_t start, const Key &key)
Adds the indicated key into a running hash.
Definition: stl_compares.I:101
void parse_params(const FactoryParams &params, DatagramIterator &scan, BamReader *&manager)
Takes in a FactoryParams, passed from a WritableFactory into any TypedWritable's make function,...
Definition: bamReader.I:275
void add_int8(int8_t value)
Adds a signed 8-bit integer to the datagram.
Definition: datagram.I:42
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_factory(TypeHandle handle, CreateFunc *func, void *user_data=nullptr)
Registers a new kind of thing the Factory will be able to create.
Definition: factory.I:73
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
Definition: bamReader.I:177
A class to retrieve the individual data elements previously stored in a Datagram.
int8_t get_int8()
Extracts a signed 8-bit integer.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
CPT(RenderAttrib) ShadeModelAttrib
Constructs a new ShadeModelAttrib object that specifies whether to draw polygons with flat shading or...
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.