37 explicit Trackball(
const std::string &name);
42 PN_stdfloat get_forward_scale()
const;
43 void set_forward_scale(PN_stdfloat fwdscale);
47 const LPoint3 &get_pos()
const;
48 PN_stdfloat get_x()
const;
49 PN_stdfloat get_y()
const;
50 PN_stdfloat get_z()
const;
51 void set_pos(
const LVecBase3 &vec);
52 void set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
53 void set_x(PN_stdfloat x);
54 void set_y(PN_stdfloat y);
55 void set_z(PN_stdfloat z);
59 LVecBase3 get_hpr()
const;
60 PN_stdfloat get_h()
const;
61 PN_stdfloat get_p()
const;
62 PN_stdfloat get_r()
const;
63 void set_hpr(
const LVecBase3 &hpr);
64 void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
65 void set_h(PN_stdfloat h);
66 void set_p(PN_stdfloat p);
67 void set_r(PN_stdfloat r);
71 void reset_origin_here();
72 void move_origin(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
74 LPoint3 get_origin()
const;
75 void set_origin(
const LVecBase3 &origin);
87 void set_control_mode(ControlMode control_mode);
88 ControlMode get_control_mode()
const;
90 void set_invert(
bool flag);
91 bool get_invert()
const;
93 void set_rel_to(
const NodePath &rel_to);
96 void set_coordinate_system(CoordinateSystem cs);
97 CoordinateSystem get_coordinate_system()
const;
99 void set_mat(
const LMatrix4 &mat);
100 const LMatrix4 &get_mat()
const;
101 const LMatrix4 &get_trans_mat()
const;
105 void apply(
double x,
double y,
int button);
111 PN_stdfloat _lastx, _lasty;
113 PN_stdfloat _rotscale;
114 PN_stdfloat _fwdscale;
117 LPoint3 _translation;
118 LMatrix4 _mat, _orig;
121 CoordinateSystem _cs;
122 ControlMode _control_mode;
135 int _transform_output;
143 static void init_type() {
144 MouseInterfaceNode::init_type();
146 MouseInterfaceNode::get_class_type());
149 return get_class_type();
151 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Trackball acts like Performer in trackball mode.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the base class for some classes that monitor the mouse and keyboard input and perform some ac...
TypeHandle is the identifier used to differentiate C++ class types.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Encapsulates the data generated from (or sent into) any particular DataNode.
This object supervises the traversal of the data graph and the moving of data from one DataNode to it...